BlackICE Scripting

struct game

EffectData

game.EffectData

  • 0 properties
  • 18 functions
  • 8 bytes

Properties

None.

Functions

  • static bool SetBool(game.EffectData ctx, game.bb.ScriptID_Bool id, bool value) staticRTTI
  • static bool SetInt(game.EffectData ctx, game.bb.ScriptID_Int32 id, int value) staticRTTI
  • static bool SetFloat(game.EffectData ctx, game.bb.ScriptID_Float id, float value) staticRTTI
  • static bool SetName(game.EffectData ctx, game.bb.ScriptID_CName id, CName value) staticRTTI
  • static bool SetString(game.EffectData ctx, game.bb.ScriptID_String id, string value) staticRTTI
  • static bool SetVector(game.EffectData ctx, game.bb.ScriptID_Vector4 id, Vector4 value) staticRTTI
  • static bool SetEulerAngles(game.EffectData ctx, game.bb.ScriptID_EulerAngles id, EulerAngles value) staticRTTI
  • static bool SetQuat(game.EffectData ctx, game.bb.ScriptID_Quaternion id, Quaternion value) staticRTTI
  • static bool SetEntity(game.EffectData ctx, game.bb.ScriptID_EntityPtr id, WeakHandle<ent.Entity> value) staticRTTI
  • static bool GetBool(game.EffectData ctx, game.bb.ScriptID_Bool id, out bool value) staticRTTI
  • static bool GetInt(game.EffectData ctx, game.bb.ScriptID_Int32 id, out int value) staticRTTI
  • static bool GetFloat(game.EffectData ctx, game.bb.ScriptID_Float id, out float value) staticRTTI
  • static bool GetName(game.EffectData ctx, game.bb.ScriptID_CName id, out CName value) staticRTTI
  • static bool GetString(game.EffectData ctx, game.bb.ScriptID_String id, out string value) staticRTTI
  • static bool GetVector(game.EffectData ctx, game.bb.ScriptID_Vector4 id, out Vector4 value) staticRTTI
  • static bool GetEulerAngles(game.EffectData ctx, game.bb.ScriptID_EulerAngles id, out EulerAngles value) staticRTTI
  • static bool GetQuat(game.EffectData ctx, game.bb.ScriptID_Quaternion id, out Quaternion value) staticRTTI
  • static bool GetEntity(game.EffectData ctx, game.bb.ScriptID_EntityPtr id, out WeakHandle<ent.Entity> value) staticRTTI