struct game
EffectData
game.EffectData
- 0 properties
- 18 functions
- 8 bytes
Properties
None.
Functions
static bool SetBool(game.EffectData ctx, game.bb.ScriptID_Bool id, bool value)staticRTTIre.Hooks.Place( "gameEffectData", "SetBool", (EffectData_SetBool x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetBool( game.EffectData ctx, game.bb.ScriptID_Bool id, bool value );static bool SetInt(game.EffectData ctx, game.bb.ScriptID_Int32 id, int value)staticRTTIre.Hooks.Place( "gameEffectData", "SetInt", (EffectData_SetInt x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetInt( game.EffectData ctx, game.bb.ScriptID_Int32 id, int value );static bool SetFloat(game.EffectData ctx, game.bb.ScriptID_Float id, float value)staticRTTIre.Hooks.Place( "gameEffectData", "SetFloat", (EffectData_SetFloat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetFloat( game.EffectData ctx, game.bb.ScriptID_Float id, float value );static bool SetName(game.EffectData ctx, game.bb.ScriptID_CName id, CName value)staticRTTIre.Hooks.Place( "gameEffectData", "SetName", (EffectData_SetName x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetName( game.EffectData ctx, game.bb.ScriptID_CName id, CName value );static bool SetString(game.EffectData ctx, game.bb.ScriptID_String id, string value)staticRTTIre.Hooks.Place( "gameEffectData", "SetString", (EffectData_SetString x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetString( game.EffectData ctx, game.bb.ScriptID_String id, string value );static bool SetVector(game.EffectData ctx, game.bb.ScriptID_Vector4 id, Vector4 value)staticRTTIre.Hooks.Place( "gameEffectData", "SetVector", (EffectData_SetVector x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetVector( game.EffectData ctx, game.bb.ScriptID_Vector4 id, Vector4 value );static bool SetEulerAngles(game.EffectData ctx, game.bb.ScriptID_EulerAngles id, EulerAngles value)staticRTTIre.Hooks.Place( "gameEffectData", "SetEulerAngles", (EffectData_SetEulerAngles x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetEulerAngles( game.EffectData ctx, game.bb.ScriptID_EulerAngles id, EulerAngles value );static bool SetQuat(game.EffectData ctx, game.bb.ScriptID_Quaternion id, Quaternion value)staticRTTIre.Hooks.Place( "gameEffectData", "SetQuat", (EffectData_SetQuat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetQuat( game.EffectData ctx, game.bb.ScriptID_Quaternion id, Quaternion value );static bool SetEntity(game.EffectData ctx, game.bb.ScriptID_EntityPtr id, WeakHandle<ent.Entity> value)staticRTTIre.Hooks.Place( "gameEffectData", "SetEntity", (EffectData_SetEntity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_SetEntity( game.EffectData ctx, game.bb.ScriptID_EntityPtr id, WeakHandle<ent.Entity> value );static bool GetBool(game.EffectData ctx, game.bb.ScriptID_Bool id, out bool value)staticRTTIre.Hooks.Place( "gameEffectData", "GetBool", (EffectData_GetBool x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetBool( game.EffectData ctx, game.bb.ScriptID_Bool id, bool value );static bool GetInt(game.EffectData ctx, game.bb.ScriptID_Int32 id, out int value)staticRTTIre.Hooks.Place( "gameEffectData", "GetInt", (EffectData_GetInt x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetInt( game.EffectData ctx, game.bb.ScriptID_Int32 id, int value );static bool GetFloat(game.EffectData ctx, game.bb.ScriptID_Float id, out float value)staticRTTIre.Hooks.Place( "gameEffectData", "GetFloat", (EffectData_GetFloat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetFloat( game.EffectData ctx, game.bb.ScriptID_Float id, float value );static bool GetName(game.EffectData ctx, game.bb.ScriptID_CName id, out CName value)staticRTTIre.Hooks.Place( "gameEffectData", "GetName", (EffectData_GetName x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetName( game.EffectData ctx, game.bb.ScriptID_CName id, CName value );static bool GetString(game.EffectData ctx, game.bb.ScriptID_String id, out string value)staticRTTIre.Hooks.Place( "gameEffectData", "GetString", (EffectData_GetString x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetString( game.EffectData ctx, game.bb.ScriptID_String id, string value );static bool GetVector(game.EffectData ctx, game.bb.ScriptID_Vector4 id, out Vector4 value)staticRTTIre.Hooks.Place( "gameEffectData", "GetVector", (EffectData_GetVector x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetVector( game.EffectData ctx, game.bb.ScriptID_Vector4 id, Vector4 value );static bool GetEulerAngles(game.EffectData ctx, game.bb.ScriptID_EulerAngles id, out EulerAngles value)staticRTTIre.Hooks.Place( "gameEffectData", "GetEulerAngles", (EffectData_GetEulerAngles x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetEulerAngles( game.EffectData ctx, game.bb.ScriptID_EulerAngles id, EulerAngles value );static bool GetQuat(game.EffectData ctx, game.bb.ScriptID_Quaternion id, out Quaternion value)staticRTTIre.Hooks.Place( "gameEffectData", "GetQuat", (EffectData_GetQuat x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetQuat( game.EffectData ctx, game.bb.ScriptID_Quaternion id, Quaternion value );static bool GetEntity(game.EffectData ctx, game.bb.ScriptID_EntityPtr id, out WeakHandle<ent.Entity> value)staticRTTIre.Hooks.Place( "gameEffectData", "GetEntity", (EffectData_GetEntity x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectData_GetEntity( game.EffectData ctx, game.bb.ScriptID_EntityPtr id, WeakHandle<ent.Entity> value );