struct game
EffectExecutionScriptContext
game.EffectExecutionScriptContext
- 0 properties
- 9 functions
- 8 bytes
Properties
None.
Functions
static float GetTimeDelta(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetTimeDelta", (EffectExecutionScriptContext_GetTimeDelta x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetTimeDelta( game.EffectExecutionScriptContext applierCtx );static ent.Entity? GetTarget(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetTarget", (EffectExecutionScriptContext_GetTarget x) => { return re.Hooks.CallOriginal<re.msgpack.ent.Entity>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetTarget( game.EffectExecutionScriptContext applierCtx );static world.GlobalNodeID GetTargetNode(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetTargetNode", (EffectExecutionScriptContext_GetTargetNode x) => { return re.Hooks.CallOriginal<re.msgpack.world.GlobalNodeID>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetTargetNode( game.EffectExecutionScriptContext applierCtx );static Vector4 GetHitPosition(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetHitPosition", (EffectExecutionScriptContext_GetHitPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetHitPosition( game.EffectExecutionScriptContext applierCtx );static Vector4 GetHitNormal(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetHitNormal", (EffectExecutionScriptContext_GetHitNormal x) => { return re.Hooks.CallOriginal<re.msgpack.Vector4>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetHitNormal( game.EffectExecutionScriptContext applierCtx );static bool GetHitThroughTechSurface(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetHitThroughTechSurface", (EffectExecutionScriptContext_GetHitThroughTechSurface x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetHitThroughTechSurface( game.EffectExecutionScriptContext applierCtx );static bool GetHitThroughWaterSurface(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "GetHitThroughWaterSurface", (EffectExecutionScriptContext_GetHitThroughWaterSurface x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetHitThroughWaterSurface( game.EffectExecutionScriptContext applierCtx );static bool IsTargetWater(game.EffectExecutionScriptContext applierCtx)staticRTTIre.Hooks.Place( "gameEffectExecutionScriptContext", "IsTargetWater", (EffectExecutionScriptContext_IsTargetWater x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_IsTargetWater( game.EffectExecutionScriptContext applierCtx );static void GetGameEffectSystem()staticRTTIre.Hooks.PlaceVoid( "gameEffectExecutionScriptContext", "GetGameEffectSystem", (EffectExecutionScriptContext_GetGameEffectSystem x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutionScriptContext_GetGameEffectSystem();