BlackICE Scripting

struct game

EffectExecutionScriptContext

game.EffectExecutionScriptContext

  • 0 properties
  • 9 functions
  • 8 bytes

Properties

None.

Functions

  • static float GetTimeDelta(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static ent.Entity? GetTarget(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static world.GlobalNodeID GetTargetNode(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static Vector4 GetHitPosition(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static Vector4 GetHitNormal(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static bool GetHitThroughTechSurface(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static bool GetHitThroughWaterSurface(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static bool IsTargetWater(game.EffectExecutionScriptContext applierCtx) staticRTTI
  • static void GetGameEffectSystem() staticRTTI