class game
EffectExecutor_Ricochet
game.EffectExecutor_Ricochet
- 1 property
- 1 function
Extends game.EffectExecutor game.EffectNode IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
outputRicochetVector | game.EffectOutputParameter_Vector | 0x48 |
Functions
void OnSnap(game.EffectScriptContext ctx, ent.Entity entity)RTTIre.Hooks.PlaceVoid( "gameEffectExecutor_Ricochet", "OnSnap;EffectScriptContextEntity", (EffectExecutor_Ricochet_OnSnap x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct EffectExecutor_Ricochet_OnSnap( game.EffectExecutor_Ricochet self, game.EffectScriptContext ctx, ent.Entity? entity );