BlackICE Scripting

class game

EffectSystem

game.EffectSystem

  • 0 properties
  • 5 functions

Extends game.IEffectSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • game.EffectInstance? CreateEffect(game.EffectRef definition, ent.Entity instigator, ent.Entity? weapon) RTTI
  • game.EffectInstance? CreateEffectStatic(CName effectName, CName effectTag, ent.Entity instigator, ent.Entity? weapon) RTTI
  • void PreloadStaticEffectResources(CName effectName, CName effectTag) RTTI
  • void ReleaseStaticEffectResources(CName effectName, CName effectTag) RTTI
  • bool HasEffect(CName effectName, CName effectTag) RTTI