BlackICE Scripting

struct game

EnumNameToIndexCache

game.EnumNameToIndexCache

  • 0 properties
  • 2 functions
  • 48 bytes

Properties

None.

Functions

  • static bool Rebuild(game.EnumNameToIndexCache cache, CName enumTypeName) staticRTTI
  • static bool GetIndex(game.EnumNameToIndexCache cache, CName enumValueName, out int index) staticRTTI