struct game
EnumNameToIndexCache
game.EnumNameToIndexCache
- 0 properties
- 2 functions
- 48 bytes
Properties
None.
Functions
static bool Rebuild(game.EnumNameToIndexCache cache, CName enumTypeName)staticRTTIre.Hooks.Place( "gameEnumNameToIndexCache", "Rebuild", (EnumNameToIndexCache_Rebuild x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EnumNameToIndexCache_Rebuild( game.EnumNameToIndexCache cache, CName enumTypeName );static bool GetIndex(game.EnumNameToIndexCache cache, CName enumValueName, out int index)staticRTTIre.Hooks.Place( "gameEnumNameToIndexCache", "GetIndex", (EnumNameToIndexCache_GetIndex x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct EnumNameToIndexCache_GetIndex( game.EnumNameToIndexCache cache, CName enumValueName, int index );