class game
GameplayLogicPackageSystem
game.GameplayLogicPackageSystem
- 0 properties
- 5 functions
Extends game.IGameplayLogicPackageSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void ApplyPackage(WeakHandle<game.Object> objectt, WeakHandle<game.Object> instigator, TDBID packageID)RTTIre.Hooks.PlaceVoid( "gameGameplayLogicPackageSystem", "ApplyPackage", (GameplayLogicPackageSystem_ApplyPackage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageSystem_ApplyPackage( game.GameplayLogicPackageSystem self, WeakHandle<game.Object> objectt, WeakHandle<game.Object> instigator, TDBID packageID );void ApplyPackages(WeakHandle<game.Object> objectt, WeakHandle<game.Object> instigator, TDBID packageID, uint applyCount)RTTIre.Hooks.PlaceVoid( "gameGameplayLogicPackageSystem", "ApplyPackages", (GameplayLogicPackageSystem_ApplyPackages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageSystem_ApplyPackages( game.GameplayLogicPackageSystem self, WeakHandle<game.Object> objectt, WeakHandle<game.Object> instigator, TDBID packageID, uint applyCount );void RemovePackage(WeakHandle<game.Object> objectt, TDBID packageID)RTTIre.Hooks.PlaceVoid( "gameGameplayLogicPackageSystem", "RemovePackage", (GameplayLogicPackageSystem_RemovePackage x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageSystem_RemovePackage( game.GameplayLogicPackageSystem self, WeakHandle<game.Object> objectt, TDBID packageID );void RemovePackages(WeakHandle<game.Object> objectt, TDBID packageID, uint removeCount)RTTIre.Hooks.PlaceVoid( "gameGameplayLogicPackageSystem", "RemovePackages", (GameplayLogicPackageSystem_RemovePackages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageSystem_RemovePackages( game.GameplayLogicPackageSystem self, WeakHandle<game.Object> objectt, TDBID packageID, uint removeCount );void GetAppliedPackages(WeakHandle<game.Object> objectt, out TDBID[] outPackageIDs)RTTIre.Hooks.PlaceVoid( "gameGameplayLogicPackageSystem", "GetAppliedPackages", (GameplayLogicPackageSystem_GetAppliedPackages x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct GameplayLogicPackageSystem_GetAppliedPackages( game.GameplayLogicPackageSystem self, WeakHandle<game.Object> objectt, TDBID[] outPackageIDs );