class game
ICombatQueriesSystem
game.ICombatQueriesSystem
- 0 properties
- 5 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
int StartGrenadeThrowQuery(game.GrenadeThrowQueryParams queryParams)RTTIre.Hooks.Place( "gameICombatQueriesSystem", "StartGrenadeThrowQuery", (ICombatQueriesSystem_StartGrenadeThrowQuery x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct ICombatQueriesSystem_StartGrenadeThrowQuery( game.ICombatQueriesSystem self, game.GrenadeThrowQueryParams queryParams );void StopGrenadeThrowQuery(game.Object requester, int queryId)RTTIre.Hooks.PlaceVoid( "gameICombatQueriesSystem", "StopGrenadeThrowQuery", (ICombatQueriesSystem_StopGrenadeThrowQuery x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICombatQueriesSystem_StopGrenadeThrowQuery( game.ICombatQueriesSystem self, game.Object? requester, int queryId );void StopGrenadeThrowQueries(game.Object requester)RTTIre.Hooks.PlaceVoid( "gameICombatQueriesSystem", "StopGrenadeThrowQueries", (ICombatQueriesSystem_StopGrenadeThrowQueries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICombatQueriesSystem_StopGrenadeThrowQueries( game.ICombatQueriesSystem self, game.Object? requester );void StopAllGrenadeThrowQueries()RTTIre.Hooks.PlaceVoid( "gameICombatQueriesSystem", "StopAllGrenadeThrowQueries", (ICombatQueriesSystem_StopAllGrenadeThrowQueries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ICombatQueriesSystem_StopAllGrenadeThrowQueries( game.ICombatQueriesSystem self );bool CheckGrenadeThrowQuery(game.Object requester, int refQueryId, Vector4 outTargetPosition, float outThrowAngleDegrees, game.GrenadeThrowStartType outStartPos)RTTIre.Hooks.Place( "gameICombatQueriesSystem", "CheckGrenadeThrowQuery", (ICombatQueriesSystem_CheckGrenadeThrowQuery x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ICombatQueriesSystem_CheckGrenadeThrowQuery( game.ICombatQueriesSystem self, game.Object? requester, int refQueryId, Vector4 outTargetPosition, float outThrowAngleDegrees, game.GrenadeThrowStartType outStartPos );