class game
InputTarget
game.InputTarget
- 2 properties
- 2 functions
Extends game.CallbackSystemTarget IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
action | EInputAction | 0x40 | |
key | EInputKey | 0x44 |
Functions
static game.InputTarget? Key(EInputKey key, float? threshold)staticRTTIre.Hooks.Place( "gameInputTarget", "Key", (InputTarget_Key x) => { return re.Hooks.CallOriginal<re.msgpack.game.InputTarget>(); } ); [Msgpack.Gen] public readonly partial record struct InputTarget_Key( EInputKey key, float? threshold );static game.InputTarget? Axis(EInputKey key, float? threshold)staticRTTIre.Hooks.Place( "gameInputTarget", "Axis", (InputTarget_Axis x) => { return re.Hooks.CallOriginal<re.msgpack.game.InputTarget>(); } ); [Msgpack.Gen] public readonly partial record struct InputTarget_Axis( EInputKey key, float? threshold );