struct game
InputTriggerState
game.InputTriggerState
- 0 properties
- 4 functions
- 8 bytes
Properties
None.
Functions
static float GetValueRaw(game.InputTriggerState state)staticRTTIre.Hooks.Place( "gameInputTriggerState", "GetValueRaw", (InputTriggerState_GetValueRaw x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct InputTriggerState_GetValueRaw( game.InputTriggerState state );static bool GetPressRaw(game.InputTriggerState state)staticRTTIre.Hooks.Place( "gameInputTriggerState", "GetPressRaw", (InputTriggerState_GetPressRaw x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputTriggerState_GetPressRaw( game.InputTriggerState state );static bool GetPressedRaw(game.InputTriggerState state)staticRTTIre.Hooks.Place( "gameInputTriggerState", "GetPressedRaw", (InputTriggerState_GetPressedRaw x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputTriggerState_GetPressedRaw( game.InputTriggerState state );static bool GetReleaseRaw(game.InputTriggerState state)staticRTTIre.Hooks.Place( "gameInputTriggerState", "GetReleaseRaw", (InputTriggerState_GetReleaseRaw x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InputTriggerState_GetReleaseRaw( game.InputTriggerState state );