class game
InventoryManager
game.InventoryManager
- 0 properties
- 6 functions
Extends game.IInventoryManager game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void AddEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag)RTTIre.Hooks.PlaceVoid( "gameInventoryManager", "AddEquipmentStateFlag", (InventoryManager_AddEquipmentStateFlag x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryManager_AddEquipmentStateFlag( game.InventoryManager self, game.EEquipmentManagerState equipmentFlag );void RemoveEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag)RTTIre.Hooks.PlaceVoid( "gameInventoryManager", "RemoveEquipmentStateFlag", (InventoryManager_RemoveEquipmentStateFlag x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryManager_RemoveEquipmentStateFlag( game.InventoryManager self, game.EEquipmentManagerState equipmentFlag );bool HasEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag)RTTIre.Hooks.Place( "gameInventoryManager", "HasEquipmentStateFlag", (InventoryManager_HasEquipmentStateFlag x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryManager_HasEquipmentStateFlag( game.InventoryManager self, game.EEquipmentManagerState equipmentFlag );game.ItemData? CreateBasicItemData(game.ItemID itemID, WeakHandle<game.Object> owner)RTTIre.Hooks.Place( "gameInventoryManager", "CreateBasicItemData", (InventoryManager_CreateBasicItemData x) => { return re.Hooks.CallOriginal<re.msgpack.game.ItemData>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryManager_CreateBasicItemData( game.InventoryManager self, game.ItemID itemID, WeakHandle<game.Object> owner );uint GetCyberwareUpgradeSeed()RTTIre.Hooks.Place( "gameInventoryManager", "GetCyberwareUpgradeSeed", (InventoryManager_GetCyberwareUpgradeSeed x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct InventoryManager_GetCyberwareUpgradeSeed( game.InventoryManager self );void IncrementCyberwareUpgradeSeed(uint amount)RTTIre.Hooks.PlaceVoid( "gameInventoryManager", "IncrementCyberwareUpgradeSeed", (InventoryManager_IncrementCyberwareUpgradeSeed x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct InventoryManager_IncrementCyberwareUpgradeSeed( game.InventoryManager self, uint amount );