InventoryManager class
game.InventoryManager
Inheritance
Base: game.IInventoryManager
Derived
None.
Properties
None.
Functions
void AddEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag)RTTIvoid RemoveEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag)RTTIbool HasEquipmentStateFlag(game.EEquipmentManagerState equipmentFlag)RTTIgame.ItemData? CreateBasicItemData(game.ItemID itemID, WeakHandle<game.Object> owner)RTTIuint GetCyberwareUpgradeSeed()RTTIvoid IncrementCyberwareUpgradeSeed(uint amount)RTTI