class game
LoSIFinderSystem
game.LoSIFinderSystem
- 0 properties
- 4 functions
- 1 derived class
Extends game.IGameSystem IScriptable ISerializable
Derived
Properties
None.
Functions
uint StartChecking(game.LoSFinderParams paramss)RTTIre.Hooks.Place( "gameLoSIFinderSystem", "StartChecking", (LoSIFinderSystem_StartChecking x) => { return re.Hooks.CallOriginal<re.msgpack.Uint>(); } ); [Msgpack.Gen] public readonly partial record struct LoSIFinderSystem_StartChecking( game.LoSIFinderSystem self, game.LoSFinderParams? paramss );bool StopChecking(uint id)RTTIre.Hooks.Place( "gameLoSIFinderSystem", "StopChecking", (LoSIFinderSystem_StopChecking x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LoSIFinderSystem_StopChecking( game.LoSIFinderSystem self, uint id );bool UpdateParams(uint id, game.LoSFinderParams paramss)RTTIre.Hooks.Place( "gameLoSIFinderSystem", "UpdateParams", (LoSIFinderSystem_UpdateParams x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct LoSIFinderSystem_UpdateParams( game.LoSIFinderSystem self, uint id, game.LoSFinderParams? paramss );game.LoSMode GetLoSMode(ent.EntityID entityId)RTTIre.Hooks.Place( "gameLoSIFinderSystem", "GetLoSMode", (LoSIFinderSystem_GetLoSMode x) => { return re.Hooks.CallOriginal<re.msgpack.game.LoSMode>(); } ); [Msgpack.Gen] public readonly partial record struct LoSIFinderSystem_GetLoSMode( game.LoSIFinderSystem self, ent.EntityID entityId );