class game
NativeAutodriveSystem
game.NativeAutodriveSystem
- 0 properties
- 10 functions
- 1 derived class
Extends game.ScriptableSystem game.IScriptableSystem IScriptable ISerializable
Derived
Properties
None.
Functions
bool GetAutodriveEnabled()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetAutodriveEnabled", (NativeAutodriveSystem_GetAutodriveEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetAutodriveEnabled( game.NativeAutodriveSystem self );bool GetAutodriveIsDelamain()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetAutodriveIsDelamain", (NativeAutodriveSystem_GetAutodriveIsDelamain x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetAutodriveIsDelamain( game.NativeAutodriveSystem self );bool SetAutodriveEnabled(bool enabled, bool? isDelamain)RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "SetAutodriveEnabled", (NativeAutodriveSystem_SetAutodriveEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_SetAutodriveEnabled( game.NativeAutodriveSystem self, bool enabled, bool? isDelamain );bool GetFreeRoamEnabled()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetFreeRoamEnabled", (NativeAutodriveSystem_GetFreeRoamEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetFreeRoamEnabled( game.NativeAutodriveSystem self );void SetFreeRoamEnabled(bool enabled)RTTIre.Hooks.PlaceVoid( "gameNativeAutodriveSystem", "SetFreeRoamEnabled", (NativeAutodriveSystem_SetFreeRoamEnabled x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_SetFreeRoamEnabled( game.NativeAutodriveSystem self, bool enabled );game.AutodriveDestinationType GetAutodriveDestinationType()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetAutodriveDestinationType", (NativeAutodriveSystem_GetAutodriveDestinationType x) => { return re.Hooks.CallOriginal<re.msgpack.game.AutodriveDestinationType>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetAutodriveDestinationType( game.NativeAutodriveSystem self );game.NewMappinID GetAutodriveDestinationMappinID()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetAutodriveDestinationMappinID", (NativeAutodriveSystem_GetAutodriveDestinationMappinID x) => { return re.Hooks.CallOriginal<re.msgpack.game.NewMappinID>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetAutodriveDestinationMappinID( game.NativeAutodriveSystem self );Vector3 GetAutodriveDestination()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetAutodriveDestination", (NativeAutodriveSystem_GetAutodriveDestination x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetAutodriveDestination( game.NativeAutodriveSystem self );vehicle.BaseObject? GetAutodriveVehicle()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "GetAutodriveVehicle", (NativeAutodriveSystem_GetAutodriveVehicle x) => { return re.Hooks.CallOriginal<re.msgpack.vehicle.BaseObject>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_GetAutodriveVehicle( game.NativeAutodriveSystem self );game.AutodriveLaneValidityResult CheckCurrentLaneValidity()RTTIre.Hooks.Place( "gameNativeAutodriveSystem", "CheckCurrentLaneValidity", (NativeAutodriveSystem_CheckCurrentLaneValidity x) => { return re.Hooks.CallOriginal<re.msgpack.game.AutodriveLaneValidityResult>(); } ); [Msgpack.Gen] public readonly partial record struct NativeAutodriveSystem_CheckCurrentLaneValidity( game.NativeAutodriveSystem self );