class game
NavmeshDetector
game.NavmeshDetector
Extends ent.IPlacedComponent › ent.IComponent › IScriptable › ISerializable
Properties
None.
Functions
void OnNavmeshStateChanged(bool onNavmesh, float navmeshDistance, bool overlapGeometry) RTTI
Generated hook
re.Hooks.PlaceVoid(
"gameNavmeshDetector",
"OnNavmeshStateChanged;BoolFloatBool",
(NavmeshDetector_OnNavmeshStateChanged x) =>
{
re.Hooks.CallOriginalVoid();
}
);
[Msgpack.Gen]
public readonly partial record struct NavmeshDetector_OnNavmeshStateChanged(
game.NavmeshDetector self,
bool onNavmesh,
float navmeshDistance,
bool overlapGeometry
);