class game
NetrunnerPrototypeNetworkNode
game.NetrunnerPrototypeNetworkNode
- 1 property
- 1 function
Extends game.Object ent.GameEntity ent.Entity IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
colorIndex | sbyte | 0x250 |
Functions
void ChangeHighlightColorIndex(byte colorIndex, CName? componentName)RTTIre.Hooks.PlaceVoid( "gameNetrunnerPrototypeNetworkNode", "ChangeHighlightColorIndex", (NetrunnerPrototypeNetworkNode_ChangeHighlightColorIndex x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct NetrunnerPrototypeNetworkNode_ChangeHighlightColorIndex( game.NetrunnerPrototypeNetworkNode self, byte colorIndex, CName? componentName );