class game
ObjectActionsCallbackController
game.ObjectActionsCallbackController
- 0 properties
- 9 functions
Extends IScriptable ISerializable
Properties
None.
Functions
void AddObjectAction(WeakHandle<game.data.ObjectAction_Record> objectActionRecord)RTTIre.Hooks.PlaceVoid( "gameObjectActionsCallbackController", "AddObjectAction", (ObjectActionsCallbackController_AddObjectAction x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_AddObjectAction( game.ObjectActionsCallbackController self, WeakHandle<game.data.ObjectAction_Record> objectActionRecord );bool HasObjectAction(WeakHandle<game.data.ObjectAction_Record> objectActionRecord)RTTIre.Hooks.Place( "gameObjectActionsCallbackController", "HasObjectAction", (ObjectActionsCallbackController_HasObjectAction x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_HasObjectAction( game.ObjectActionsCallbackController self, WeakHandle<game.data.ObjectAction_Record> objectActionRecord );void ClearAllObjectActions()RTTIre.Hooks.PlaceVoid( "gameObjectActionsCallbackController", "ClearAllObjectActions", (ObjectActionsCallbackController_ClearAllObjectActions x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_ClearAllObjectActions( game.ObjectActionsCallbackController self );bool IsObjectActionTargetPrereqFulfilled(WeakHandle<game.data.ObjectAction_Record> objectActionRecord)RTTIre.Hooks.Place( "gameObjectActionsCallbackController", "IsObjectActionTargetPrereqFulfilled", (ObjectActionsCallbackController_IsObjectActionTargetPrereqFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_IsObjectActionTargetPrereqFulfilled( game.ObjectActionsCallbackController self, WeakHandle<game.data.ObjectAction_Record> objectActionRecord );bool IsObjectActionInstigatorPrereqFulfilled(WeakHandle<game.data.ObjectAction_Record> objectActionRecord)RTTIre.Hooks.Place( "gameObjectActionsCallbackController", "IsObjectActionInstigatorPrereqFulfilled", (ObjectActionsCallbackController_IsObjectActionInstigatorPrereqFulfilled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_IsObjectActionInstigatorPrereqFulfilled( game.ObjectActionsCallbackController self, WeakHandle<game.data.ObjectAction_Record> objectActionRecord );void UnlockNotifications()RTTIre.Hooks.PlaceVoid( "gameObjectActionsCallbackController", "UnlockNotifications", (ObjectActionsCallbackController_UnlockNotifications x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_UnlockNotifications( game.ObjectActionsCallbackController self );void RegisterSkillCheckCallbacks()RTTIre.Hooks.PlaceVoid( "gameObjectActionsCallbackController", "RegisterSkillCheckCallbacks", (ObjectActionsCallbackController_RegisterSkillCheckCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_RegisterSkillCheckCallbacks( game.ObjectActionsCallbackController self );void UnregisterSkillCheckCallbacks()RTTIre.Hooks.PlaceVoid( "gameObjectActionsCallbackController", "UnregisterSkillCheckCallbacks", (ObjectActionsCallbackController_UnregisterSkillCheckCallbacks x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_UnregisterSkillCheckCallbacks( game.ObjectActionsCallbackController self );static game.ObjectActionsCallbackController? Create(WeakHandle<ent.Entity> target, WeakHandle<ent.Entity> instigator, ScriptGameInstance gameInstance)staticRTTIre.Hooks.Place( "gameObjectActionsCallbackController", "Create", (ObjectActionsCallbackController_Create x) => { return re.Hooks.CallOriginal<re.msgpack.game.ObjectActionsCallbackController>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectActionsCallbackController_Create( WeakHandle<ent.Entity> target, WeakHandle<ent.Entity> instigator, ScriptGameInstance gameInstance );