class game
ObjectPoolSystem
game.ObjectPoolSystem
- 0 properties
- 1 function
Extends game.IObjectPoolSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
bool Release(game.Object objectt)RTTIre.Hooks.Place( "gameObjectPoolSystem", "Release", (ObjectPoolSystem_Release x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct ObjectPoolSystem_Release( game.ObjectPoolSystem self, game.Object? objectt );