BlackICE Scripting

struct game

PersistentID

game.PersistentID

  • 2 properties
  • 8 functions
  • 16 bytes

Properties

PropertyTypeOffset
entityHashulong0x0
componentNameCName0x8

Functions

  • static bool IsDefined(game.PersistentID id) staticRTTI
  • static bool IsDynamic(game.PersistentID id) staticRTTI
  • static bool IsStatic(game.PersistentID id) staticRTTI
  • static bool IsEntity(game.PersistentID id) staticRTTI
  • static bool IsComponent(game.PersistentID id) staticRTTI
  • static CName GetComponentName(game.PersistentID id) staticRTTI
  • static string ToDebugString(game.PersistentID id) staticRTTI
  • static ent.EntityID ExtractEntityID(game.PersistentID id) staticRTTI