class game
PingSystem
game.PingSystem
- 0 properties
- 2 functions
Extends game.IPingSystem game.IReplicatedGameSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void TriggerPing(game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePingSystem", "TriggerPing", (PingSystem_TriggerPing x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PingSystem_TriggerPing( game.PingSystem self, game.Object? instigator );static bool IsPingSystemEnabled()staticRTTIre.Hooks.Place( "gamePingSystem", "IsPingSystemEnabled", (PingSystem_IsPingSystemEnabled x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct PingSystem_IsPingSystemEnabled();