class game
PlayerObstacleSystem
game.PlayerObstacleSystem
- 0 properties
- 11 functions
Extends IScriptable ISerializable
Properties
None.
Functions
void OnEnterCrouch(game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "OnEnterCrouch", (PlayerObstacleSystem_OnEnterCrouch x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_OnEnterCrouch( game.PlayerObstacleSystem self, game.Object? instigator );void SetIsSwimming(bool isSwimming, game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "SetIsSwimming", (PlayerObstacleSystem_SetIsSwimming x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_SetIsSwimming( game.PlayerObstacleSystem self, bool isSwimming, game.Object? instigator );void OnCoverDeactivation(game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "OnCoverDeactivation", (PlayerObstacleSystem_OnCoverDeactivation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_OnCoverDeactivation( game.PlayerObstacleSystem self, game.Object? instigator );void OnAutoCoverActivation(game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "OnAutoCoverActivation", (PlayerObstacleSystem_OnAutoCoverActivation x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_OnAutoCoverActivation( game.PlayerObstacleSystem self, game.Object? instigator );void ManualLeanRight(game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "ManualLeanRight", (PlayerObstacleSystem_ManualLeanRight x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_ManualLeanRight( game.PlayerObstacleSystem self, game.Object? instigator );void ManualLeanLeft(game.Object instigator)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "ManualLeanLeft", (PlayerObstacleSystem_ManualLeanLeft x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_ManualLeanLeft( game.PlayerObstacleSystem self, game.Object? instigator );game.PlayerCoverDirection GetCoverDirection(game.Object instigator)RTTIre.Hooks.Place( "gamePlayerObstacleSystem", "GetCoverDirection", (PlayerObstacleSystem_GetCoverDirection x) => { return re.Hooks.CallOriginal<re.msgpack.game.PlayerCoverDirection>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_GetCoverDirection( game.PlayerObstacleSystem self, game.Object? instigator );game.PlayerClimbInfo? GetCurrentClimbInfo(game.Object instigator)RTTIre.Hooks.Place( "gamePlayerObstacleSystem", "GetCurrentClimbInfo", (PlayerObstacleSystem_GetCurrentClimbInfo x) => { return re.Hooks.CallOriginal<re.msgpack.game.PlayerClimbInfo>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_GetCurrentClimbInfo( game.PlayerObstacleSystem self, game.Object? instigator );world.geometry.average.NormalDetectionHelperResult? GetSlopeInfo(game.Object instigator)RTTIre.Hooks.Place( "gamePlayerObstacleSystem", "GetSlopeInfo", (PlayerObstacleSystem_GetSlopeInfo x) => { return re.Hooks.CallOriginal<re.msgpack.world.geometry.average.NormalDetectionHelperResult>(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_GetSlopeInfo( game.PlayerObstacleSystem self, game.Object? instigator );void EnableQueriesForOwner(game.Object instigator, game.PlayerObstacleSystemQueryType queryToEnable_1, game.PlayerObstacleSystemQueryType? queryToEnable_2, game.PlayerObstacleSystemQueryType? queryToEnable_3)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "EnableQueriesForOwner", (PlayerObstacleSystem_EnableQueriesForOwner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_EnableQueriesForOwner( game.PlayerObstacleSystem self, game.Object? instigator, game.PlayerObstacleSystemQueryType queryToEnable_1, game.PlayerObstacleSystemQueryType? queryToEnable_2, game.PlayerObstacleSystemQueryType? queryToEnable_3 );void DisableQueriesForOwner(game.Object instigator, game.PlayerObstacleSystemQueryType queryToDisable_1, game.PlayerObstacleSystemQueryType? queryToDisable_2, game.PlayerObstacleSystemQueryType? queryToDisable_3)RTTIre.Hooks.PlaceVoid( "gamePlayerObstacleSystem", "DisableQueriesForOwner", (PlayerObstacleSystem_DisableQueriesForOwner x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct PlayerObstacleSystem_DisableQueriesForOwner( game.PlayerObstacleSystem self, game.Object? instigator, game.PlayerObstacleSystemQueryType queryToDisable_1, game.PlayerObstacleSystemQueryType? queryToDisable_2, game.PlayerObstacleSystemQueryType? queryToDisable_3 );