struct game
PuppetReplicatedState
game.PuppetReplicatedState
- 10 properties
- 0 functions
- 232 bytes
- 2 derived classes
Extends net.IEntityState
Properties
| Property | Type | Offset | |
|---|---|---|---|
initialOrientation | EulerAngles | 0xA8 | |
initialLocation | Vector3 | 0xB4 | |
initialAppearance | CName | 0xC0 | |
actionsBuffer | game.ActionsReplicationBuffer | 0x50 | |
health | float | 0xC8 | |
armor | float | 0xCC | |
hasCPOMissionData | bool | 0xD0 | |
CPOMissionVotedHistory | CName[] | 0xD8 | |
animEventsState | game.ReplicatedAnimControllerEventsState | 0x68 | |
entityEventsState | game.ReplicatedEntityEventsState | 0x88 |
Functions
None.