BlackICE Scripting

class game

ScanningController

game.ScanningController

  • 0 properties
  • 11 functions

Extends IScriptable ISerializable

Properties

None.

Functions

  • bool IsScanned(game.Object objectt) RTTI
  • bool SetIsScanned_Event(game.Object objectt, bool val) RTTI
  • float GetScanProgress(game.Object objectt) RTTI
  • void TagObject(game.Object objectt) RTTI
  • float UntagObject(game.Object objectt) RTTI
  • void UntagAll() RTTI
  • bool IsTagged(game.Object objectt) RTTI
  • void EnterMode(game.Object objectt, game.ScanningMode mode) RTTI
  • void PulseScan(game.Object objectt, float range3D, Vector4? range2D, Vector4? startPosition) RTTI
  • void ImmediateScan(game.Object objectt, float range3D, Vector4? range2D, Vector4? startPosition) RTTI
  • ent.EntityID GetExclusiveFocusClueEntity() RTTI