class game
ScriptableSystemsContainer
game.ScriptableSystemsContainer
- 0 properties
- 2 functions
Extends game.IScriptableSystemsContainer game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
game.ScriptableSystem? Get(CName systemName)RTTIre.Hooks.Place( "gameScriptableSystemsContainer", "Get", (ScriptableSystemsContainer_Get x) => { return re.Hooks.CallOriginal<re.msgpack.game.ScriptableSystem>(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystemsContainer_Get( game.ScriptableSystemsContainer self, CName systemName );void QueueRequest(game.ScriptableSystemRequest request)RTTIre.Hooks.PlaceVoid( "gameScriptableSystemsContainer", "QueueRequest", (ScriptableSystemsContainer_QueueRequest x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct ScriptableSystemsContainer_QueueRequest( game.ScriptableSystemsContainer self, game.ScriptableSystemRequest? request );