class game
SpatialQueriesSystem
game.SpatialQueriesSystem
- 0 properties
- 9 functions
Extends game.ISpatialQueriesSystem game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
game.PlayerObstacleSystem? GetPlayerObstacleSystem()RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "GetPlayerObstacleSystem", (SpatialQueriesSystem_GetPlayerObstacleSystem x) => { return re.Hooks.CallOriginal<re.msgpack.game.PlayerObstacleSystem>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_GetPlayerObstacleSystem( game.SpatialQueriesSystem self );game.GeometryDescriptionSystem? GetGeometryDescriptionSystem()RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "GetGeometryDescriptionSystem", (SpatialQueriesSystem_GetGeometryDescriptionSystem x) => { return re.Hooks.CallOriginal<re.msgpack.game.GeometryDescriptionSystem>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_GetGeometryDescriptionSystem( game.SpatialQueriesSystem self );bool Overlap(Vector4 primitiveDimension, Vector4 position, EulerAngles rotation, CName? collisionGroup, out physics.TraceResult result)RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "Overlap", (SpatialQueriesSystem_Overlap x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_Overlap( game.SpatialQueriesSystem self, Vector4 primitiveDimension, Vector4 position, EulerAngles rotation, CName? collisionGroup, physics.TraceResult result );bool OverlapByQueryFilter(Vector4 primitiveDimension, Vector4 position, Quaternion rotation, physics.QueryFilter queryFilter, out physics.TraceResult result)RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "OverlapByQueryFilter", (SpatialQueriesSystem_OverlapByQueryFilter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_OverlapByQueryFilter( game.SpatialQueriesSystem self, Vector4 primitiveDimension, Vector4 position, Quaternion rotation, physics.QueryFilter queryFilter, physics.TraceResult result );bool SyncRaycastByQueryFilter(Vector4 start, Vector4 end, physics.QueryFilter queryFilter, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly)RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "SyncRaycastByQueryFilter", (SpatialQueriesSystem_SyncRaycastByQueryFilter x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_SyncRaycastByQueryFilter( game.SpatialQueriesSystem self, Vector4 start, Vector4 end, physics.QueryFilter queryFilter, physics.TraceResult result, bool? staticOnly, bool? dynamicOnly );bool SyncRaycastByQueryPreset(Vector4 start, Vector4 end, CName? queryPreset, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly)RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "SyncRaycastByQueryPreset", (SpatialQueriesSystem_SyncRaycastByQueryPreset x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_SyncRaycastByQueryPreset( game.SpatialQueriesSystem self, Vector4 start, Vector4 end, CName? queryPreset, physics.TraceResult result, bool? staticOnly, bool? dynamicOnly );bool SyncRaycastByCollisionPreset(Vector4 start, Vector4 end, CName? collisionPreset, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly)RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "SyncRaycastByCollisionPreset", (SpatialQueriesSystem_SyncRaycastByCollisionPreset x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_SyncRaycastByCollisionPreset( game.SpatialQueriesSystem self, Vector4 start, Vector4 end, CName? collisionPreset, physics.TraceResult result, bool? staticOnly, bool? dynamicOnly );bool SyncRaycastByCollisionGroup(Vector4 start, Vector4 end, CName? collisionGroup, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly)RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "SyncRaycastByCollisionGroup", (SpatialQueriesSystem_SyncRaycastByCollisionGroup x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_SyncRaycastByCollisionGroup( game.SpatialQueriesSystem self, Vector4 start, Vector4 end, CName? collisionGroup, physics.TraceResult result, bool? staticOnly, bool? dynamicOnly );float GetDebugPreviewDuration()RTTIre.Hooks.Place( "gameSpatialQueriesSystem", "GetDebugPreviewDuration", (SpatialQueriesSystem_GetDebugPreviewDuration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct SpatialQueriesSystem_GetDebugPreviewDuration( game.SpatialQueriesSystem self );