BlackICE Scripting

class game

SpatialQueriesSystem

game.SpatialQueriesSystem

  • 0 properties
  • 9 functions

Extends game.ISpatialQueriesSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • game.PlayerObstacleSystem? GetPlayerObstacleSystem() RTTI
  • game.GeometryDescriptionSystem? GetGeometryDescriptionSystem() RTTI
  • bool Overlap(Vector4 primitiveDimension, Vector4 position, EulerAngles rotation, CName? collisionGroup, out physics.TraceResult result) RTTI
  • bool OverlapByQueryFilter(Vector4 primitiveDimension, Vector4 position, Quaternion rotation, physics.QueryFilter queryFilter, out physics.TraceResult result) RTTI
  • bool SyncRaycastByQueryFilter(Vector4 start, Vector4 end, physics.QueryFilter queryFilter, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly) RTTI
  • bool SyncRaycastByQueryPreset(Vector4 start, Vector4 end, CName? queryPreset, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly) RTTI
  • bool SyncRaycastByCollisionPreset(Vector4 start, Vector4 end, CName? collisionPreset, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly) RTTI
  • bool SyncRaycastByCollisionGroup(Vector4 start, Vector4 end, CName? collisionGroup, out physics.TraceResult result, bool? staticOnly, bool? dynamicOnly) RTTI
  • float GetDebugPreviewDuration() RTTI