BlackICE Scripting

class game

StatusEffect

game.StatusEffect

  • 14 properties
  • 11 functions

Extends game.StatusEffectBase IScriptable ISerializable

Properties

PropertyTypeOffset
durationIDuint0x90
durationfloat0x94
remainingDurationfloat0x98
maxStacksuint0x78
sourcesDatabyte[]0x80
initialApplicationTimestampfloat0xA8
lastApplicationTimestampfloat0xAC
ownerEntityIDent.EntityID0xA0
instigatorRecordIDTDBID0xB8
instigatorEntityIDent.EntityID0xB0
proxyEntityIDent.EntityID0xC0
directionVector40xD0
removeAllStacksWhenDurationEndsbool0xE0
applicationSourceCName0xE8

Functions

  • WeakHandle<game.data.StatusEffect_Record> GetRecord() RTTI
  • uint GetStackCount() RTTI
  • float GetTotalDuration() RTTI
  • uint GetMaxStacks() RTTI
  • EngineTime GetInitialApplicationSimTimestamp() RTTI
  • EngineTime GetLastApplicationSimTimestamp() RTTI
  • float GetRemainingDuration() RTTI
  • TDBID GetInstigatorStaticDataID() RTTI
  • ent.EntityID GetInstigatorEntityID() RTTI
  • ent.EntityID GetProxyEntityID() RTTI
  • Vector4 GetDirection() RTTI