StatusEffect class
game.StatusEffect
Inheritance
Base: game.StatusEffectBase
Derived
None.
Properties
| Property | Type | |
|---|---|---|
durationID | uint | |
duration | float | |
remainingDuration | float | |
maxStacks | uint | |
sourcesData | byte[] | |
initialApplicationTimestamp | float | |
lastApplicationTimestamp | float | |
ownerEntityID | ent.EntityID | |
instigatorRecordID | TDBID | |
instigatorEntityID | ent.EntityID | |
proxyEntityID | ent.EntityID | |
direction | Vector4 | |
removeAllStacksWhenDurationEnds | bool | |
applicationSource | CName |
Functions
WeakHandle<game.data.StatusEffect_Record> GetRecord()RTTIuint GetStackCount()RTTIfloat GetTotalDuration()RTTIuint GetMaxStacks()RTTIEngineTime GetInitialApplicationSimTimestamp()RTTIEngineTime GetLastApplicationSimTimestamp()RTTIfloat GetRemainingDuration()RTTITDBID GetInstigatorStaticDataID()RTTIent.EntityID GetInstigatorEntityID()RTTIent.EntityID GetProxyEntityID()RTTIVector4 GetDirection()RTTI