class game
TeleportationFacility
game.TeleportationFacility
- 0 properties
- 2 functions
Extends game.ITeleportationFacility game.IGameSystem IScriptable ISerializable
Properties
None.
Functions
void Teleport(game.Object objectToTeleport, Vector4 position, EulerAngles orientation)RTTIre.Hooks.PlaceVoid( "gameTeleportationFacility", "Teleport", (TeleportationFacility_Teleport x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TeleportationFacility_Teleport( game.TeleportationFacility self, game.Object? objectToTeleport, Vector4 position, EulerAngles orientation );void TeleportToNode(game.Object objectToTeleport, NodeRef nodeRef)RTTIre.Hooks.PlaceVoid( "gameTeleportationFacility", "TeleportToNode", (TeleportationFacility_TeleportToNode x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct TeleportationFacility_TeleportToNode( game.TeleportationFacility self, game.Object? objectToTeleport, NodeRef nodeRef );