BlackICE Scripting

class game

WardrobeSystem

game.WardrobeSystem

  • 0 properties
  • 17 functions

Extends game.IWardrobeSystem game.IGameSystem IScriptable ISerializable

Properties

None.

Functions

  • game.ItemID GetStoredItemID(TDBID item) RTTI
  • bool StoreUniqueItemID(game.ItemID itemID) RTTI
  • game.ItemID[] GetStoredItemIDs() RTTI
  • game.ItemID[] GetFilteredStoredItemIDs(game.data.EquipmentArea equipmentArea) RTTI
  • game.InventoryItemData[] GetFilteredInventoryItemsData(game.data.EquipmentArea equipmentArea, IScriptable inventoryItemDataV2) RTTI
  • bool IsItemBlacklisted(game.ItemID itemID) RTTI
  • void PushBackClothingSet(game.ClothingSet clothingSet) RTTI
  • void DeleteClothingSet(game.WardrobeClothingSetIndex setIndex) RTTI
  • game.ClothingSet?[] GetClothingSets() RTTI
  • void SetActiveClothingSetIndex(game.WardrobeClothingSetIndex slotIndex) RTTI
  • game.WardrobeClothingSetIndex GetActiveClothingSetIndex() RTTI
  • game.ClothingSet? GetActiveClothingSet() RTTI
  • bool StoreUniqueItemIDAndMarkNew(ScriptGameInstance gameInstance, game.ItemID itemID) RTTI
  • static void SendWardrobeInspectItemRequest(ScriptGameInstance gameInstance, game.ItemID itemID) staticRTTI global
  • static int WardrobeClothingSetIndexToNumber(game.WardrobeClothingSetIndex slotIndex) staticRTTI global
  • static void SendWardrobeAddItemRequest(ScriptGameInstance gameInstance, game.ItemID itemID) staticRTTI global
  • static game.WardrobeClothingSetIndex NumberToWardrobeClothingSetIndex(int number) staticRTTI global