class game.damage
HitDebugData
game.damage.HitDebugData
- 16 properties
- 0 functions
Extends IScriptable ISerializable
Properties
| Property | Type | Offset | |
|---|---|---|---|
sourceHitPosition | Vector4 | 0x40 | |
targetHitPosition | Vector4 | 0x50 | |
attackTime | float | 0x64 | |
instigator | WeakHandle<game.Object> | 0x68 | |
source | WeakHandle<game.Object> | 0x78 | |
target | WeakHandle<game.Object> | 0x88 | |
instigatorName | CName | 0x98 | |
sourceName | CName | 0xA0 | |
targetName | CName | 0xA8 | |
sourceAttackDebugData | game.AttackDebugData | 0xB0 | |
sourceWeaponName | CName | 0xF0 | |
sourceAttackName | CName | 0xF8 | |
calculatedDamages | game.damage.DamageDebugData?[] | 0x100 | |
appliedDamages | game.damage.DamageDebugData?[] | 0x110 | |
hitType | CName | 0x120 | |
hitFlags | CName | 0x128 |
Functions
None.