class game.data
AIActionAnimData_Record
game.data.AIActionAnimData_Record
- 0 properties
- 12 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionAnimDirection_Record> Direction()RTTIgame.data.AIActionAnimDirection_Record? DirectionHandle()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "DirectionHandle", (AIActionAnimData_Record_DirectionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionAnimDirection_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_DirectionHandle( game.data.AIActionAnimData_Record self );WeakHandle<game.data.AIActionAnimSlot_Record> AnimSlot()RTTIgame.data.AIActionAnimSlot_Record? AnimSlotHandle()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "AnimSlotHandle", (AIActionAnimData_Record_AnimSlotHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionAnimSlot_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_AnimSlotHandle( game.data.AIActionAnimData_Record self );WeakHandle<game.data.AISubAction_Record> AnimVariationSubAction()RTTIgame.data.AISubAction_Record? AnimVariationSubActionHandle()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "AnimVariationSubActionHandle", (AIActionAnimData_Record_AnimVariationSubActionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AISubAction_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_AnimVariationSubActionHandle( game.data.AIActionAnimData_Record self );CName AnimFeature()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "AnimFeature", (AIActionAnimData_Record_AnimFeature x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_AnimFeature( game.data.AIActionAnimData_Record self );int AnimVariation()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "AnimVariation", (AIActionAnimData_Record_AnimVariation x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_AnimVariation( game.data.AIActionAnimData_Record self );int WeaponOverride()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "WeaponOverride", (AIActionAnimData_Record_WeaponOverride x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_WeaponOverride( game.data.AIActionAnimData_Record self );float MarginToPlayer()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "MarginToPlayer", (AIActionAnimData_Record_MarginToPlayer x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_MarginToPlayer( game.data.AIActionAnimData_Record self );bool RagdollOnDeath()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "RagdollOnDeath", (AIActionAnimData_Record_RagdollOnDeath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_RagdollOnDeath( game.data.AIActionAnimData_Record self );bool UpdateMovePolicy()RTTIre.Hooks.Place( "gamedataAIActionAnimData_Record", "UpdateMovePolicy", (AIActionAnimData_Record_UpdateMovePolicy x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimData_Record_UpdateMovePolicy( game.data.AIActionAnimData_Record self );