class game.data
AIActionAnimSlot_Record
game.data.AIActionAnimSlot_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionSlideData_Record> StartupSlide()RTTIgame.data.AIActionSlideData_Record? StartupSlideHandle()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "StartupSlideHandle", (AIActionAnimSlot_Record_StartupSlideHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionSlideData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_StartupSlideHandle( game.data.AIActionAnimSlot_Record self );WeakHandle<game.data.AIActionSlideData_Record> LoopSlide()RTTIgame.data.AIActionSlideData_Record? LoopSlideHandle()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "LoopSlideHandle", (AIActionAnimSlot_Record_LoopSlideHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionSlideData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_LoopSlideHandle( game.data.AIActionAnimSlot_Record self );WeakHandle<game.data.AIActionSlideData_Record> RecoverySlide()RTTIgame.data.AIActionSlideData_Record? RecoverySlideHandle()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "RecoverySlideHandle", (AIActionAnimSlot_Record_RecoverySlideHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionSlideData_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_RecoverySlideHandle( game.data.AIActionAnimSlot_Record self );bool UsePoseMatching()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "UsePoseMatching", (AIActionAnimSlot_Record_UsePoseMatching x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_UsePoseMatching( game.data.AIActionAnimSlot_Record self );bool UseRootMotion()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "UseRootMotion", (AIActionAnimSlot_Record_UseRootMotion x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_UseRootMotion( game.data.AIActionAnimSlot_Record self );bool ResetRagdollOnStart()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "ResetRagdollOnStart", (AIActionAnimSlot_Record_ResetRagdollOnStart x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_ResetRagdollOnStart( game.data.AIActionAnimSlot_Record self );bool UseDynamicObjectsCheck()RTTIre.Hooks.Place( "gamedataAIActionAnimSlot_Record", "UseDynamicObjectsCheck", (AIActionAnimSlot_Record_UseDynamicObjectsCheck x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionAnimSlot_Record_UseDynamicObjectsCheck( game.data.AIActionAnimSlot_Record self );