class game.data
AIActionSlideData_Record
game.data.AIActionSlideData_Record
- 0 properties
- 17 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "TargetHandle", (AIActionSlideData_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_TargetHandle( game.data.AIActionSlideData_Record self );float OffsetAroundTarget()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "OffsetAroundTarget", (AIActionSlideData_Record_OffsetAroundTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_OffsetAroundTarget( game.data.AIActionSlideData_Record self );float FinalRotationAngle()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "FinalRotationAngle", (AIActionSlideData_Record_FinalRotationAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_FinalRotationAngle( game.data.AIActionSlideData_Record self );float PositionSpeed()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "PositionSpeed", (AIActionSlideData_Record_PositionSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_PositionSpeed( game.data.AIActionSlideData_Record self );float Distance()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "Distance", (AIActionSlideData_Record_Distance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_Distance( game.data.AIActionSlideData_Record self );float DirectionAngle()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "DirectionAngle", (AIActionSlideData_Record_DirectionAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_DirectionAngle( game.data.AIActionSlideData_Record self );float OffsetToTarget()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "OffsetToTarget", (AIActionSlideData_Record_OffsetToTarget x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_OffsetToTarget( game.data.AIActionSlideData_Record self );float SlideStartDelay()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "SlideStartDelay", (AIActionSlideData_Record_SlideStartDelay x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_SlideStartDelay( game.data.AIActionSlideData_Record self );float RotationSpeed()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "RotationSpeed", (AIActionSlideData_Record_RotationSpeed x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_RotationSpeed( game.data.AIActionSlideData_Record self );float Duration()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "Duration", (AIActionSlideData_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_Duration( game.data.AIActionSlideData_Record self );float PositionPredictionTime()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "PositionPredictionTime", (AIActionSlideData_Record_PositionPredictionTime x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_PositionPredictionTime( game.data.AIActionSlideData_Record self );float ZAlignmentCollisionThreshold()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "ZAlignmentCollisionThreshold", (AIActionSlideData_Record_ZAlignmentCollisionThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_ZAlignmentCollisionThreshold( game.data.AIActionSlideData_Record self );bool UsePositionSlide()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "UsePositionSlide", (AIActionSlideData_Record_UsePositionSlide x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_UsePositionSlide( game.data.AIActionSlideData_Record self );bool DisablePositionSlideAgainstNpc()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "DisablePositionSlideAgainstNpc", (AIActionSlideData_Record_DisablePositionSlideAgainstNpc x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_DisablePositionSlideAgainstNpc( game.data.AIActionSlideData_Record self );bool OverrideOffsetToTargetFromWeapon()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "OverrideOffsetToTargetFromWeapon", (AIActionSlideData_Record_OverrideOffsetToTargetFromWeapon x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_OverrideOffsetToTargetFromWeapon( game.data.AIActionSlideData_Record self );bool UseRotationSlide()RTTIre.Hooks.Place( "gamedataAIActionSlideData_Record", "UseRotationSlide", (AIActionSlideData_Record_UseRotationSlide x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionSlideData_Record_UseRotationSlide( game.data.AIActionSlideData_Record self );