AIActionSlideData_Record class
game.data.AIActionSlideData_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIfloat OffsetAroundTarget()RTTIfloat FinalRotationAngle()RTTIfloat PositionSpeed()RTTIfloat Distance()RTTIfloat DirectionAngle()RTTIfloat OffsetToTarget()RTTIfloat SlideStartDelay()RTTIfloat RotationSpeed()RTTIfloat Duration()RTTIfloat PositionPredictionTime()RTTIfloat ZAlignmentCollisionThreshold()RTTIbool UsePositionSlide()RTTIbool DisablePositionSlideAgainstNpc()RTTIbool OverrideOffsetToTargetFromWeapon()RTTIbool UseRotationSlide()RTTI