class game.data
AIActionTarget_Record
game.data.AIActionTarget_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string EnumComment()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "EnumComment", (AIActionTarget_Record_EnumComment x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_EnumComment( game.data.AIActionTarget_Record self );WeakHandle<game.data.TrackingMode_Record> TrackingMode()RTTIgame.data.TrackingMode_Record? TrackingModeHandle()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "TrackingModeHandle", (AIActionTarget_Record_TrackingModeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.TrackingMode_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_TrackingModeHandle( game.data.AIActionTarget_Record self );CName BehaviorArgumentName()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "BehaviorArgumentName", (AIActionTarget_Record_BehaviorArgumentName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_BehaviorArgumentName( game.data.AIActionTarget_Record self );CName EnumName()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "EnumName", (AIActionTarget_Record_EnumName x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_EnumName( game.data.AIActionTarget_Record self );CName TargetSlot()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "TargetSlot", (AIActionTarget_Record_TargetSlot x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_TargetSlot( game.data.AIActionTarget_Record self );bool IsObject()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "IsObject", (AIActionTarget_Record_IsObject x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_IsObject( game.data.AIActionTarget_Record self );bool IsCoverID()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "IsCoverID", (AIActionTarget_Record_IsCoverID x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_IsCoverID( game.data.AIActionTarget_Record self );bool IsPosition()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "IsPosition", (AIActionTarget_Record_IsPosition x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_IsPosition( game.data.AIActionTarget_Record self );game.data.AIActionTarget Type()RTTIre.Hooks.Place( "gamedataAIActionTarget_Record", "Type", (AIActionTarget_Record_Type x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.GameDataAIActionTarget>(); } ); [Msgpack.Gen] public readonly partial record struct AIActionTarget_Record_Type( game.data.AIActionTarget_Record self );