AIActionSmartComposite_Record class
game.data.AIActionSmartComposite_Record
Inheritance
Base: game.data.AIRecord_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AISmartCompositeType_Record> Type()RTTIgame.data.AISmartCompositeType_Record? TypeHandle()RTTIint GetGracefulInterruptionConditionCount()RTTIWeakHandle<game.data.AIActionCondition_Record> GetGracefulInterruptionConditionItem(int index)RTTIgame.data.AIActionCondition_Record? GetGracefulInterruptionConditionItemHandle(int index)RTTIbool GracefulInterruptionConditionContains(WeakHandle<game.data.AIActionCondition_Record> item)RTTIint GetNodesCount()RTTIWeakHandle<game.data.AINode_Record> GetNodesItem(int index)RTTIgame.data.AINode_Record? GetNodesItemHandle(int index)RTTIbool NodesContains(WeakHandle<game.data.AINode_Record> item)RTTIfloat GracefulInterruptionConditionCheckInterval()RTTIint Repeat()RTTIfloat ConditionSuccessDuration()RTTIbool FailOnNodeActivationConditionFailure()RTTIbool DisableActionsLimit()RTTI