class game.data
AIAssignedVehicleCanReachTargetCond_Record
game.data.AIAssignedVehicleCanReachTargetCond_Record
- 0 properties
- 5 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Vehicle()RTTIgame.data.AIActionTarget_Record? VehicleHandle()RTTIre.Hooks.Place( "gamedataAIAssignedVehicleCanReachTargetCond_Record", "VehicleHandle", (AIAssignedVehicleCanReachTargetCond_Record_VehicleHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIAssignedVehicleCanReachTargetCond_Record_VehicleHandle( game.data.AIAssignedVehicleCanReachTargetCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIAssignedVehicleCanReachTargetCond_Record", "TargetHandle", (AIAssignedVehicleCanReachTargetCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIAssignedVehicleCanReachTargetCond_Record_TargetHandle( game.data.AIAssignedVehicleCanReachTargetCond_Record self );float Duration()RTTIre.Hooks.Place( "gamedataAIAssignedVehicleCanReachTargetCond_Record", "Duration", (AIAssignedVehicleCanReachTargetCond_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIAssignedVehicleCanReachTargetCond_Record_Duration( game.data.AIAssignedVehicleCanReachTargetCond_Record self );