class game.data
AIAssignedVehicleInPanicDriving_Record
game.data.AIAssignedVehicleInPanicDriving_Record
- 0 properties
- 2 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Vehicle()RTTIgame.data.AIActionTarget_Record? VehicleHandle()RTTIre.Hooks.Place( "gamedataAIAssignedVehicleInPanicDriving_Record", "VehicleHandle", (AIAssignedVehicleInPanicDriving_Record_VehicleHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIAssignedVehicleInPanicDriving_Record_VehicleHandle( game.data.AIAssignedVehicleInPanicDriving_Record self );