class game.data
AICalculateLineOfSightVector_Record
game.data.AICalculateLineOfSightVector_Record
- 0 properties
- 7 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> StartPosition()RTTIgame.data.AIActionTarget_Record? StartPositionHandle()RTTIre.Hooks.Place( "gamedataAICalculateLineOfSightVector_Record", "StartPositionHandle", (AICalculateLineOfSightVector_Record_StartPositionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculateLineOfSightVector_Record_StartPositionHandle( game.data.AICalculateLineOfSightVector_Record self );WeakHandle<game.data.AIActionTarget_Record> EndPosition()RTTIgame.data.AIActionTarget_Record? EndPositionHandle()RTTIre.Hooks.Place( "gamedataAICalculateLineOfSightVector_Record", "EndPositionHandle", (AICalculateLineOfSightVector_Record_EndPositionHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculateLineOfSightVector_Record_EndPositionHandle( game.data.AICalculateLineOfSightVector_Record self );Vector3 StartPositionOffset()RTTIre.Hooks.Place( "gamedataAICalculateLineOfSightVector_Record", "StartPositionOffset", (AICalculateLineOfSightVector_Record_StartPositionOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculateLineOfSightVector_Record_StartPositionOffset( game.data.AICalculateLineOfSightVector_Record self );Vector3 EndPositionOffset()RTTIre.Hooks.Place( "gamedataAICalculateLineOfSightVector_Record", "EndPositionOffset", (AICalculateLineOfSightVector_Record_EndPositionOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculateLineOfSightVector_Record_EndPositionOffset( game.data.AICalculateLineOfSightVector_Record self );bool IgnoreNonPenetrableObj()RTTIre.Hooks.Place( "gamedataAICalculateLineOfSightVector_Record", "IgnoreNonPenetrableObj", (AICalculateLineOfSightVector_Record_IgnoreNonPenetrableObj x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculateLineOfSightVector_Record_IgnoreNonPenetrableObj( game.data.AICalculateLineOfSightVector_Record self );