BlackICE Scripting

class game.data

AICalculatePathCond_Record

game.data.AICalculatePathCond_Record

  • 0 properties
  • 12 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • CName[] AllowedOffMeshTags() RTTI
  • int GetAllowedOffMeshTagsCount() RTTI
  • CName GetAllowedOffMeshTagsItem(int index) RTTI
  • bool AllowedOffMeshTagsContains(CName item) RTTI
  • Vector3 StartPositionOffset() RTTI
  • float DirectionAngle() RTTI
  • float Distance() RTTI
  • float Tolerance() RTTI
  • bool CheckStraightPath() RTTI
  • bool CheckDynamicObstacle() RTTI