AICalculatePathCond_Record class
game.data.AICalculatePathCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName[] AllowedOffMeshTags()RTTIint GetAllowedOffMeshTagsCount()RTTICName GetAllowedOffMeshTagsItem(int index)RTTIbool AllowedOffMeshTagsContains(CName item)RTTIVector3 StartPositionOffset()RTTIfloat DirectionAngle()RTTIfloat Distance()RTTIfloat Tolerance()RTTIbool CheckStraightPath()RTTIbool CheckDynamicObstacle()RTTI