class game.data
AICalculatePathCond_Record
game.data.AICalculatePathCond_Record
- 0 properties
- 12 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "TargetHandle", (AICalculatePathCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_TargetHandle( game.data.AICalculatePathCond_Record self );CName[] AllowedOffMeshTags()RTTIint GetAllowedOffMeshTagsCount()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "GetAllowedOffMeshTagsCount", (AICalculatePathCond_Record_GetAllowedOffMeshTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_GetAllowedOffMeshTagsCount( game.data.AICalculatePathCond_Record self );CName GetAllowedOffMeshTagsItem(int index)RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "GetAllowedOffMeshTagsItem", (AICalculatePathCond_Record_GetAllowedOffMeshTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_GetAllowedOffMeshTagsItem( game.data.AICalculatePathCond_Record self, int index );bool AllowedOffMeshTagsContains(CName item)RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "AllowedOffMeshTagsContains", (AICalculatePathCond_Record_AllowedOffMeshTagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_AllowedOffMeshTagsContains( game.data.AICalculatePathCond_Record self, CName item );Vector3 StartPositionOffset()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "StartPositionOffset", (AICalculatePathCond_Record_StartPositionOffset x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_StartPositionOffset( game.data.AICalculatePathCond_Record self );float DirectionAngle()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "DirectionAngle", (AICalculatePathCond_Record_DirectionAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_DirectionAngle( game.data.AICalculatePathCond_Record self );float Distance()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "Distance", (AICalculatePathCond_Record_Distance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_Distance( game.data.AICalculatePathCond_Record self );float Tolerance()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "Tolerance", (AICalculatePathCond_Record_Tolerance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_Tolerance( game.data.AICalculatePathCond_Record self );bool CheckStraightPath()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "CheckStraightPath", (AICalculatePathCond_Record_CheckStraightPath x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_CheckStraightPath( game.data.AICalculatePathCond_Record self );bool CheckDynamicObstacle()RTTIre.Hooks.Place( "gamedataAICalculatePathCond_Record", "CheckDynamicObstacle", (AICalculatePathCond_Record_CheckDynamicObstacle x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICalculatePathCond_Record_CheckDynamicObstacle( game.data.AICalculatePathCond_Record self );