AICommandCond_Record class
game.data.AICommandCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName[] HasCommands()RTTIint GetHasCommandsCount()RTTICName GetHasCommandsItem(int index)RTTIbool HasCommandsContains(CName item)RTTICName[] HasNewOrOverridenCommands()RTTIint GetHasNewOrOverridenCommandsCount()RTTICName GetHasNewOrOverridenCommandsItem(int index)RTTIbool HasNewOrOverridenCommandsContains(CName item)RTTI