class game.data
AICommandCond_Record
game.data.AICommandCond_Record
- 0 properties
- 10 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "TargetHandle", (AICommandCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_TargetHandle( game.data.AICommandCond_Record self );CName[] HasCommands()RTTIint GetHasCommandsCount()RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "GetHasCommandsCount", (AICommandCond_Record_GetHasCommandsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_GetHasCommandsCount( game.data.AICommandCond_Record self );CName GetHasCommandsItem(int index)RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "GetHasCommandsItem", (AICommandCond_Record_GetHasCommandsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_GetHasCommandsItem( game.data.AICommandCond_Record self, int index );bool HasCommandsContains(CName item)RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "HasCommandsContains", (AICommandCond_Record_HasCommandsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_HasCommandsContains( game.data.AICommandCond_Record self, CName item );CName[] HasNewOrOverridenCommands()RTTIint GetHasNewOrOverridenCommandsCount()RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "GetHasNewOrOverridenCommandsCount", (AICommandCond_Record_GetHasNewOrOverridenCommandsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_GetHasNewOrOverridenCommandsCount( game.data.AICommandCond_Record self );CName GetHasNewOrOverridenCommandsItem(int index)RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "GetHasNewOrOverridenCommandsItem", (AICommandCond_Record_GetHasNewOrOverridenCommandsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_GetHasNewOrOverridenCommandsItem( game.data.AICommandCond_Record self, int index );bool HasNewOrOverridenCommandsContains(CName item)RTTIre.Hooks.Place( "gamedataAICommandCond_Record", "HasNewOrOverridenCommandsContains", (AICommandCond_Record_HasNewOrOverridenCommandsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICommandCond_Record_HasNewOrOverridenCommandsContains( game.data.AICommandCond_Record self, CName item );