class game.data
AICooldownCond_Record
game.data.AICooldownCond_Record
- 0 properties
- 5 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Cooldowns(out WeakHandle<game.data.AIActionCooldown_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAICooldownCond_Record", "Cooldowns", (AICooldownCond_Record_Cooldowns x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AICooldownCond_Record_Cooldowns( game.data.AICooldownCond_Record self, WeakHandle<game.data.AIActionCooldown_Record>[] outList );int GetCooldownsCount()RTTIre.Hooks.Place( "gamedataAICooldownCond_Record", "GetCooldownsCount", (AICooldownCond_Record_GetCooldownsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AICooldownCond_Record_GetCooldownsCount( game.data.AICooldownCond_Record self );WeakHandle<game.data.AIActionCooldown_Record> GetCooldownsItem(int index)RTTIgame.data.AIActionCooldown_Record? GetCooldownsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAICooldownCond_Record", "GetCooldownsItemHandle", (AICooldownCond_Record_GetCooldownsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionCooldown_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AICooldownCond_Record_GetCooldownsItemHandle( game.data.AICooldownCond_Record self, int index );bool CooldownsContains(WeakHandle<game.data.AIActionCooldown_Record> item)RTTIre.Hooks.Place( "gamedataAICooldownCond_Record", "CooldownsContains", (AICooldownCond_Record_CooldownsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AICooldownCond_Record_CooldownsContains( game.data.AICooldownCond_Record self, WeakHandle<game.data.AIActionCooldown_Record> item );