AICoverCond_Record class
game.data.AICoverCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Cover()RTTIgame.data.AIActionTarget_Record? CoverHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> DesiredCover()RTTIgame.data.AIActionTarget_Record? DesiredCoverHandle()RTTIWeakHandle<game.data.AIActionTarget_Record> Owner()RTTIgame.data.AIActionTarget_Record? OwnerHandle()RTTICName[] CheckChosenExposureMethod()RTTIint GetCheckChosenExposureMethodCount()RTTICName GetCheckChosenExposureMethodItem(int index)RTTIbool CheckChosenExposureMethodContains(CName item)RTTICName[] CoverExposureMethods()RTTIint GetCoverExposureMethodsCount()RTTICName GetCoverExposureMethodsItem(int index)RTTIbool CoverExposureMethodsContains(CName item)RTTIfloat MaxCoverToTargetAngle()RTTIint IsOwnerCrouching()RTTIint HasAnyLastAvailableExposureMethods()RTTIint IsProtectingHorizontallyAgainstTarget()RTTIint DesiredCoverChanged()RTTIfloat PredictionTime()RTTIint IsOwnerExposed()RTTIfloat MinCoverHealth()RTTIint CoverType()RTTIbool CheckIfCoverTransitionRequired()RTTI