BlackICE Scripting

class game.data

AICoverCond_Record

game.data.AICoverCond_Record

  • 0 properties
  • 26 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Cover() RTTI
  • game.data.AIActionTarget_Record? CoverHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> DesiredCover() RTTI
  • game.data.AIActionTarget_Record? DesiredCoverHandle() RTTI
  • WeakHandle<game.data.AIActionTarget_Record> Owner() RTTI
  • game.data.AIActionTarget_Record? OwnerHandle() RTTI
  • CName[] CheckChosenExposureMethod() RTTI
  • int GetCheckChosenExposureMethodCount() RTTI
  • CName GetCheckChosenExposureMethodItem(int index) RTTI
  • bool CheckChosenExposureMethodContains(CName item) RTTI
  • CName[] CoverExposureMethods() RTTI
  • int GetCoverExposureMethodsCount() RTTI
  • CName GetCoverExposureMethodsItem(int index) RTTI
  • bool CoverExposureMethodsContains(CName item) RTTI
  • float MaxCoverToTargetAngle() RTTI
  • int IsOwnerCrouching() RTTI
  • int HasAnyLastAvailableExposureMethods() RTTI
  • int IsProtectingHorizontallyAgainstTarget() RTTI
  • int DesiredCoverChanged() RTTI
  • float PredictionTime() RTTI
  • int IsOwnerExposed() RTTI
  • float MinCoverHealth() RTTI
  • int CoverType() RTTI
  • bool CheckIfCoverTransitionRequired() RTTI