BlackICE Scripting

class game.data

AIDirectorScheduleEntry_Record

game.data.AIDirectorScheduleEntry_Record

  • 0 properties
  • 10 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIDirectorEntryStartType_Record> EntryStartType() RTTI
  • game.data.AIDirectorEntryStartType_Record? EntryStartTypeHandle() RTTI
  • void Plans(out WeakHandle<game.data.AIDirectorSchedulePlan_Record>[] outList) RTTI
  • int GetPlansCount() RTTI
  • WeakHandle<game.data.AIDirectorSchedulePlan_Record> GetPlansItem(int index) RTTI
  • game.data.AIDirectorSchedulePlan_Record? GetPlansItemHandle(int index) RTTI
  • bool PlansContains(WeakHandle<game.data.AIDirectorSchedulePlan_Record> item) RTTI
  • float Duration() RTTI
  • float TensionDelta() RTTI
  • int KillsLimit() RTTI