class game.data
AIDirectorScheduleEntry_Record
game.data.AIDirectorScheduleEntry_Record
- 0 properties
- 10 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIDirectorEntryStartType_Record> EntryStartType()RTTIgame.data.AIDirectorEntryStartType_Record? EntryStartTypeHandle()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "EntryStartTypeHandle", (AIDirectorScheduleEntry_Record_EntryStartTypeHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIDirectorEntryStartType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_EntryStartTypeHandle( game.data.AIDirectorScheduleEntry_Record self );void Plans(out WeakHandle<game.data.AIDirectorSchedulePlan_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIDirectorScheduleEntry_Record", "Plans", (AIDirectorScheduleEntry_Record_Plans x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_Plans( game.data.AIDirectorScheduleEntry_Record self, WeakHandle<game.data.AIDirectorSchedulePlan_Record>[] outList );int GetPlansCount()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "GetPlansCount", (AIDirectorScheduleEntry_Record_GetPlansCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_GetPlansCount( game.data.AIDirectorScheduleEntry_Record self );WeakHandle<game.data.AIDirectorSchedulePlan_Record> GetPlansItem(int index)RTTIgame.data.AIDirectorSchedulePlan_Record? GetPlansItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "GetPlansItemHandle", (AIDirectorScheduleEntry_Record_GetPlansItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIDirectorSchedulePlan_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_GetPlansItemHandle( game.data.AIDirectorScheduleEntry_Record self, int index );bool PlansContains(WeakHandle<game.data.AIDirectorSchedulePlan_Record> item)RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "PlansContains", (AIDirectorScheduleEntry_Record_PlansContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_PlansContains( game.data.AIDirectorScheduleEntry_Record self, WeakHandle<game.data.AIDirectorSchedulePlan_Record> item );float Duration()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "Duration", (AIDirectorScheduleEntry_Record_Duration x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_Duration( game.data.AIDirectorScheduleEntry_Record self );float TensionDelta()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "TensionDelta", (AIDirectorScheduleEntry_Record_TensionDelta x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_TensionDelta( game.data.AIDirectorScheduleEntry_Record self );int KillsLimit()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleEntry_Record", "KillsLimit", (AIDirectorScheduleEntry_Record_KillsLimit x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleEntry_Record_KillsLimit( game.data.AIDirectorScheduleEntry_Record self );