class game.data
AIDirectorSchedulePlanEnemyEntry_Record
game.data.AIDirectorSchedulePlanEnemyEntry_Record
- 0 properties
- 8 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.Character_Record> Character()RTTIgame.data.Character_Record? CharacterHandle()RTTIre.Hooks.Place( "gamedataAIDirectorSchedulePlanEnemyEntry_Record", "CharacterHandle", (AIDirectorSchedulePlanEnemyEntry_Record_CharacterHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.Character_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedulePlanEnemyEntry_Record_CharacterHandle( game.data.AIDirectorSchedulePlanEnemyEntry_Record self );CName[] Tags()RTTIint GetTagsCount()RTTIre.Hooks.Place( "gamedataAIDirectorSchedulePlanEnemyEntry_Record", "GetTagsCount", (AIDirectorSchedulePlanEnemyEntry_Record_GetTagsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedulePlanEnemyEntry_Record_GetTagsCount( game.data.AIDirectorSchedulePlanEnemyEntry_Record self );CName GetTagsItem(int index)RTTIre.Hooks.Place( "gamedataAIDirectorSchedulePlanEnemyEntry_Record", "GetTagsItem", (AIDirectorSchedulePlanEnemyEntry_Record_GetTagsItem x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedulePlanEnemyEntry_Record_GetTagsItem( game.data.AIDirectorSchedulePlanEnemyEntry_Record self, int index );bool TagsContains(CName item)RTTIre.Hooks.Place( "gamedataAIDirectorSchedulePlanEnemyEntry_Record", "TagsContains", (AIDirectorSchedulePlanEnemyEntry_Record_TagsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedulePlanEnemyEntry_Record_TagsContains( game.data.AIDirectorSchedulePlanEnemyEntry_Record self, CName item );float SpawnChanceFactor()RTTIre.Hooks.Place( "gamedataAIDirectorSchedulePlanEnemyEntry_Record", "SpawnChanceFactor", (AIDirectorSchedulePlanEnemyEntry_Record_SpawnChanceFactor x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedulePlanEnemyEntry_Record_SpawnChanceFactor( game.data.AIDirectorSchedulePlanEnemyEntry_Record self );int MaxAmountConcurrently()RTTIre.Hooks.Place( "gamedataAIDirectorSchedulePlanEnemyEntry_Record", "MaxAmountConcurrently", (AIDirectorSchedulePlanEnemyEntry_Record_MaxAmountConcurrently x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedulePlanEnemyEntry_Record_MaxAmountConcurrently( game.data.AIDirectorSchedulePlanEnemyEntry_Record self );