AIDirectorSchedulePlanEnemyEntry_Record class
game.data.AIDirectorSchedulePlanEnemyEntry_Record
Inheritance
Base: game.data.TweakDBRecord
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.Character_Record> Character()RTTIgame.data.Character_Record? CharacterHandle()RTTICName[] Tags()RTTIint GetTagsCount()RTTICName GetTagsItem(int index)RTTIbool TagsContains(CName item)RTTIfloat SpawnChanceFactor()RTTIint MaxAmountConcurrently()RTTI