Character_Record class
game.data.Character_Record
Inheritance
Base: game.data.SpawnableObject_Record
Derived
Properties
None.
Functions
string CpoCharacterBuild()RTTIstring DevNotes()RTTIWeakHandle<game.data.Vendor_Record> VendorID()RTTIgame.data.Vendor_Record? VendorIDHandle()RTTIWeakHandle<game.data.BaseDrivingParameters_Record> Driving()RTTIgame.data.BaseDrivingParameters_Record? DrivingHandle()RTTIWeakHandle<game.data.LootTable_Record> LootDrop()RTTIgame.data.LootTable_Record? LootDropHandle()RTTIWeakHandle<game.data.AISquadParams_Record> SquadParamsID()RTTIgame.data.AISquadParams_Record? SquadParamsIDHandle()RTTIWeakHandle<game.data.NPCEquipmentGroup_Record> SecondaryEquipment()RTTIgame.data.NPCEquipmentGroup_Record? SecondaryEquipmentHandle()RTTIWeakHandle<game.data.NPCType_Record> CharacterType()RTTIgame.data.NPCType_Record? CharacterTypeHandle()RTTIWeakHandle<game.data.NPCEquipmentGroup_Record> PrimaryEquipment()RTTIgame.data.NPCEquipmentGroup_Record? PrimaryEquipmentHandle()RTTIWeakHandle<game.data.LootInjectionSettings_Record> LootInjectionParams()RTTIgame.data.LootInjectionSettings_Record? LootInjectionParamsHandle()RTTIWeakHandle<game.data.UINameplate_Record> UiNameplate()RTTIgame.data.UINameplate_Record? UiNameplateHandle()RTTIWeakHandle<game.data.NPCEquipmentItem_Record> DefaultEquipment()RTTIgame.data.NPCEquipmentItem_Record? DefaultEquipmentHandle()RTTIWeakHandle<game.data.CrowdSettingsPackageBase_Record> CrowdMemberSettings()RTTIgame.data.CrowdSettingsPackageBase_Record? CrowdMemberSettingsHandle()RTTIWeakHandle<game.data.NPCRarity_Record> Rarity()RTTIgame.data.NPCRarity_Record? RarityHandle()RTTIWeakHandle<game.data.ActionMap_Record> ActionMap()RTTIgame.data.ActionMap_Record? ActionMapHandle()RTTIWeakHandle<game.data.Crosshair_Record> DefaultCrosshair()RTTIgame.data.Crosshair_Record? DefaultCrosshairHandle()RTTIWeakHandle<game.data.SensePreset_Record> SensePreset()RTTIgame.data.SensePreset_Record? SensePresetHandle()RTTIWeakHandle<game.data.ContentAssignment_Record> ContentAssignment()RTTIgame.data.ContentAssignment_Record? ContentAssignmentHandle()RTTIWeakHandle<game.data.ReactionPreset_Record> ReactionPreset()RTTIgame.data.ReactionPreset_Record? ReactionPresetHandle()RTTIWeakHandle<game.data.AIActionSmartComposite_Record> IdleActions()RTTIgame.data.AIActionSmartComposite_Record? IdleActionsHandle()RTTIWeakHandle<game.data.ScannerModuleVisibilityPreset_Record> ScannerModulePreset()RTTIgame.data.ScannerModuleVisibilityPreset_Record? ScannerModulePresetHandle()RTTIWeakHandle<game.data.NPCQuestAffiliation_Record> Quest()RTTIgame.data.NPCQuestAffiliation_Record? QuestHandle()RTTIWeakHandle<game.data.ArchetypeData_Record> ArchetypeData()RTTIgame.data.ArchetypeData_Record? ArchetypeDataHandle()RTTIWeakHandle<game.data.Affiliation_Record> Affiliation()RTTIgame.data.Affiliation_Record? AffiliationHandle()RTTIWeakHandle<game.data.ThreatTrackingPresetBase_Record> ThreatTrackingPreset()RTTIgame.data.ThreatTrackingPresetBase_Record? ThreatTrackingPresetHandle()RTTIWeakHandle<game.data.BountyDrawTable_Record> BountyDrawTable()RTTIgame.data.BountyDrawTable_Record? BountyDrawTableHandle()RTTIWeakHandle<game.data.Minigame_Def_Record> MinigameInstance()RTTIgame.data.Minigame_Def_Record? MinigameInstanceHandle()RTTIint GetOnSpawnGLPsCount()RTTIWeakHandle<game.data.GameplayLogicPackage_Record> GetOnSpawnGLPsItem(int index)RTTIgame.data.GameplayLogicPackage_Record? GetOnSpawnGLPsItemHandle(int index)RTTIbool OnSpawnGLPsContains(WeakHandle<game.data.GameplayLogicPackage_Record> item)RTTIint GetGendersCount()RTTIWeakHandle<game.data.GenderEntity_Record> GetGendersItem(int index)RTTIgame.data.GenderEntity_Record? GetGendersItemHandle(int index)RTTIbool GendersContains(WeakHandle<game.data.GenderEntity_Record> item)RTTIint GetItemsCount()RTTIWeakHandle<game.data.InventoryItem_Record> GetItemsItem(int index)RTTIgame.data.InventoryItem_Record? GetItemsItemHandle(int index)RTTIbool ItemsContains(WeakHandle<game.data.InventoryItem_Record> item)RTTICName[] CrowdAppearanceNames()RTTIint GetCrowdAppearanceNamesCount()RTTICName GetCrowdAppearanceNamesItem(int index)RTTIbool CrowdAppearanceNamesContains(CName item)RTTIfloat[] BossHealthBarThresholds()RTTIint GetBossHealthBarThresholdsCount()RTTIfloat GetBossHealthBarThresholdsItem(int index)RTTIbool BossHealthBarThresholdsContains(float item)RTTIint GetEquipmentAreasCount()RTTIWeakHandle<game.data.EquipmentArea_Record> GetEquipmentAreasItem(int index)RTTIgame.data.EquipmentArea_Record? GetEquipmentAreasItemHandle(int index)RTTIbool EquipmentAreasContains(WeakHandle<game.data.EquipmentArea_Record> item)RTTIint GetAttachmentSlotsCount()RTTIWeakHandle<game.data.AttachmentSlot_Record> GetAttachmentSlotsItem(int index)RTTIgame.data.AttachmentSlot_Record? GetAttachmentSlotsItemHandle(int index)RTTIbool AttachmentSlotsContains(WeakHandle<game.data.AttachmentSlot_Record> item)RTTIint GetItemGroupsCount()RTTIWeakHandle<game.data.InventoryItemGroup_Record> GetItemGroupsItem(int index)RTTIgame.data.InventoryItemGroup_Record? GetItemGroupsItemHandle(int index)RTTIbool ItemGroupsContains(WeakHandle<game.data.InventoryItemGroup_Record> item)RTTIint GetAbilitiesCount()RTTIWeakHandle<game.data.GameplayAbility_Record> GetAbilitiesItem(int index)RTTIgame.data.GameplayAbility_Record? GetAbilitiesItemHandle(int index)RTTIbool AbilitiesContains(WeakHandle<game.data.GameplayAbility_Record> item)RTTICName SecuritySquad()RTTICName DisplayName()RTTICName LootBagEntity()RTTICName GlobalSquad()RTTICName ArchetypeName()RTTICName AudioResourceName()RTTICName CommunitySquad()RTTICName DisplayDescription()RTTICName AlternativeDisplayName()RTTICName StateMachineName()RTTICName BaseAttitudeGroup()RTTICName AlternativeFullDisplayName()RTTICName AudioMeleeMaterial()RTTICName FullDisplayName()RTTICName CpoClassName()RTTICName VoiceTag()RTTIred.ResourceReferenceScriptToken HolocallInitializerPath()RTTIfloat DropsAmmoOnDeathChance()RTTIfloat ForcedTBHZOffset()RTTIbool IsChild()RTTIbool DespawnChildCommunityWhenPlayerInVehicle()RTTIbool DisableDefeatedState()RTTIbool IsCrowd()RTTIbool HideUIElements()RTTIbool HideUIDetection()RTTIbool IgnoreDetectionForAudioCue()RTTIbool CanHaveGenericTalk()RTTIbool DropsControlledLoot()RTTIbool DropsWeaponOnDeath()RTTIbool StaticCommunityAppearancesDistributionEnabled()RTTIbool IsBumpable()RTTIbool IsLightCrowd()RTTIbool ForceCanHaveGenericTalk()RTTIbool EnableSensesOnStart()RTTIbool HasDirectionalStarts()RTTIbool DropsMoneyOnDeath()RTTIbool UseForcedTBHZOffset()RTTIbool SkipDisplayArchetype()RTTI