BlackICE Scripting

class game.data

AIDirectorScheduleSpawningDesc_Record

game.data.AIDirectorScheduleSpawningDesc_Record

  • 0 properties
  • 9 functions

Extends game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • void Entries(out WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record>[] outList) RTTI
  • int GetEntriesCount() RTTI
  • WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record> GetEntriesItem(int index) RTTI
  • game.data.AIDirectorSchedulePlanEnemyEntry_Record? GetEntriesItemHandle(int index) RTTI
  • bool EntriesContains(WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record> item) RTTI
  • float SpawningBigDistance() RTTI
  • float SpawningAngle() RTTI
  • int EnemiesAmount() RTTI
  • float SpawningMinDistance() RTTI