class game.data
AIDirectorScheduleSpawningDesc_Record
game.data.AIDirectorScheduleSpawningDesc_Record
- 0 properties
- 9 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Entries(out WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIDirectorScheduleSpawningDesc_Record", "Entries", (AIDirectorScheduleSpawningDesc_Record_Entries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_Entries( game.data.AIDirectorScheduleSpawningDesc_Record self, WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record>[] outList );int GetEntriesCount()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "GetEntriesCount", (AIDirectorScheduleSpawningDesc_Record_GetEntriesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_GetEntriesCount( game.data.AIDirectorScheduleSpawningDesc_Record self );WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record> GetEntriesItem(int index)RTTIgame.data.AIDirectorSchedulePlanEnemyEntry_Record? GetEntriesItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "GetEntriesItemHandle", (AIDirectorScheduleSpawningDesc_Record_GetEntriesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIDirectorSchedulePlanEnemyEntry_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_GetEntriesItemHandle( game.data.AIDirectorScheduleSpawningDesc_Record self, int index );bool EntriesContains(WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record> item)RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "EntriesContains", (AIDirectorScheduleSpawningDesc_Record_EntriesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_EntriesContains( game.data.AIDirectorScheduleSpawningDesc_Record self, WeakHandle<game.data.AIDirectorSchedulePlanEnemyEntry_Record> item );float SpawningBigDistance()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "SpawningBigDistance", (AIDirectorScheduleSpawningDesc_Record_SpawningBigDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_SpawningBigDistance( game.data.AIDirectorScheduleSpawningDesc_Record self );float SpawningAngle()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "SpawningAngle", (AIDirectorScheduleSpawningDesc_Record_SpawningAngle x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_SpawningAngle( game.data.AIDirectorScheduleSpawningDesc_Record self );int EnemiesAmount()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "EnemiesAmount", (AIDirectorScheduleSpawningDesc_Record_EnemiesAmount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_EnemiesAmount( game.data.AIDirectorScheduleSpawningDesc_Record self );float SpawningMinDistance()RTTIre.Hooks.Place( "gamedataAIDirectorScheduleSpawningDesc_Record", "SpawningMinDistance", (AIDirectorScheduleSpawningDesc_Record_SpawningMinDistance x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorScheduleSpawningDesc_Record_SpawningMinDistance( game.data.AIDirectorScheduleSpawningDesc_Record self );