class game.data
AIDirectorSchedule_Record
game.data.AIDirectorSchedule_Record
- 0 properties
- 5 functions
Extends game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
void Entries(out WeakHandle<game.data.AIDirectorScheduleEntry_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIDirectorSchedule_Record", "Entries", (AIDirectorSchedule_Record_Entries x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedule_Record_Entries( game.data.AIDirectorSchedule_Record self, WeakHandle<game.data.AIDirectorScheduleEntry_Record>[] outList );int GetEntriesCount()RTTIre.Hooks.Place( "gamedataAIDirectorSchedule_Record", "GetEntriesCount", (AIDirectorSchedule_Record_GetEntriesCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedule_Record_GetEntriesCount( game.data.AIDirectorSchedule_Record self );WeakHandle<game.data.AIDirectorScheduleEntry_Record> GetEntriesItem(int index)RTTIgame.data.AIDirectorScheduleEntry_Record? GetEntriesItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIDirectorSchedule_Record", "GetEntriesItemHandle", (AIDirectorSchedule_Record_GetEntriesItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIDirectorScheduleEntry_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedule_Record_GetEntriesItemHandle( game.data.AIDirectorSchedule_Record self, int index );bool EntriesContains(WeakHandle<game.data.AIDirectorScheduleEntry_Record> item)RTTIre.Hooks.Place( "gamedataAIDirectorSchedule_Record", "EntriesContains", (AIDirectorSchedule_Record_EntriesContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIDirectorSchedule_Record_EntriesContains( game.data.AIDirectorSchedule_Record self, WeakHandle<game.data.AIDirectorScheduleEntry_Record> item );