AIHitCond_Record class
game.data.AIHitCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTICName AttackTag()RTTIint MinHitSeverity()RTTIint MaxHitSeverity()RTTIint TargetHitCount()RTTIfloat HitTimeout()RTTIint HitDirection()RTTIint CumulatedDamageThreshold()RTTI