class game.data
AIHitCond_Record
game.data.AIHitCond_Record
- 0 properties
- 9 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "TargetHandle", (AIHitCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_TargetHandle( game.data.AIHitCond_Record self );CName AttackTag()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "AttackTag", (AIHitCond_Record_AttackTag x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_AttackTag( game.data.AIHitCond_Record self );int MinHitSeverity()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "MinHitSeverity", (AIHitCond_Record_MinHitSeverity x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_MinHitSeverity( game.data.AIHitCond_Record self );int MaxHitSeverity()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "MaxHitSeverity", (AIHitCond_Record_MaxHitSeverity x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_MaxHitSeverity( game.data.AIHitCond_Record self );int TargetHitCount()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "TargetHitCount", (AIHitCond_Record_TargetHitCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_TargetHitCount( game.data.AIHitCond_Record self );float HitTimeout()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "HitTimeout", (AIHitCond_Record_HitTimeout x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_HitTimeout( game.data.AIHitCond_Record self );int HitDirection()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "HitDirection", (AIHitCond_Record_HitDirection x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_HitDirection( game.data.AIHitCond_Record self );int CumulatedDamageThreshold()RTTIre.Hooks.Place( "gamedataAIHitCond_Record", "CumulatedDamageThreshold", (AIHitCond_Record_CumulatedDamageThreshold x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIHitCond_Record_CumulatedDamageThreshold( game.data.AIHitCond_Record self );