BlackICE Scripting

class game.data

AIInTacticPositionCond_Record

game.data.AIInTacticPositionCond_Record

  • 0 properties
  • 7 functions

Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable

Properties

None.

Functions

  • WeakHandle<game.data.AIActionTarget_Record> Target() RTTI
  • game.data.AIActionTarget_Record? TargetHandle() RTTI
  • void Tactics(out WeakHandle<game.data.AITacticType_Record>[] outList) RTTI
  • int GetTacticsCount() RTTI
  • WeakHandle<game.data.AITacticType_Record> GetTacticsItem(int index) RTTI
  • game.data.AITacticType_Record? GetTacticsItemHandle(int index) RTTI
  • bool TacticsContains(WeakHandle<game.data.AITacticType_Record> item) RTTI