class game.data
AIInTacticPositionCond_Record
game.data.AIInTacticPositionCond_Record
- 0 properties
- 7 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIInTacticPositionCond_Record", "TargetHandle", (AIInTacticPositionCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIInTacticPositionCond_Record_TargetHandle( game.data.AIInTacticPositionCond_Record self );void Tactics(out WeakHandle<game.data.AITacticType_Record>[] outList)RTTIre.Hooks.PlaceVoid( "gamedataAIInTacticPositionCond_Record", "Tactics", (AIInTacticPositionCond_Record_Tactics x) => { re.Hooks.CallOriginalVoid(); } ); [Msgpack.Gen] public readonly partial record struct AIInTacticPositionCond_Record_Tactics( game.data.AIInTacticPositionCond_Record self, WeakHandle<game.data.AITacticType_Record>[] outList );int GetTacticsCount()RTTIre.Hooks.Place( "gamedataAIInTacticPositionCond_Record", "GetTacticsCount", (AIInTacticPositionCond_Record_GetTacticsCount x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIInTacticPositionCond_Record_GetTacticsCount( game.data.AIInTacticPositionCond_Record self );WeakHandle<game.data.AITacticType_Record> GetTacticsItem(int index)RTTIgame.data.AITacticType_Record? GetTacticsItemHandle(int index)RTTIre.Hooks.Place( "gamedataAIInTacticPositionCond_Record", "GetTacticsItemHandle", (AIInTacticPositionCond_Record_GetTacticsItemHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AITacticType_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIInTacticPositionCond_Record_GetTacticsItemHandle( game.data.AIInTacticPositionCond_Record self, int index );bool TacticsContains(WeakHandle<game.data.AITacticType_Record> item)RTTIre.Hooks.Place( "gamedataAIInTacticPositionCond_Record", "TacticsContains", (AIInTacticPositionCond_Record_TacticsContains x) => { return re.Hooks.CallOriginal<re.msgpack.Bool>(); } ); [Msgpack.Gen] public readonly partial record struct AIInTacticPositionCond_Record_TacticsContains( game.data.AIInTacticPositionCond_Record self, WeakHandle<game.data.AITacticType_Record> item );