class game.data
AIIsInActiveCameraCond_Record
game.data.AIIsInActiveCameraCond_Record
- 0 properties
- 4 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIIsInActiveCameraCond_Record", "TargetHandle", (AIIsInActiveCameraCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIIsInActiveCameraCond_Record_TargetHandle( game.data.AIIsInActiveCameraCond_Record self );float Height()RTTIre.Hooks.Place( "gamedataAIIsInActiveCameraCond_Record", "Height", (AIIsInActiveCameraCond_Record_Height x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIIsInActiveCameraCond_Record_Height( game.data.AIIsInActiveCameraCond_Record self );float Radius()RTTIre.Hooks.Place( "gamedataAIIsInActiveCameraCond_Record", "Radius", (AIIsInActiveCameraCond_Record_Radius x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIIsInActiveCameraCond_Record_Radius( game.data.AIIsInActiveCameraCond_Record self );