class game.data
AIMovementCond_Record
game.data.AIMovementCond_Record
- 0 properties
- 17 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Destination()RTTIgame.data.AIActionTarget_Record? DestinationHandle()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "DestinationHandle", (AIMovementCond_Record_DestinationHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_DestinationHandle( game.data.AIMovementCond_Record self );CName MovementType()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "MovementType", (AIMovementCond_Record_MovementType x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_MovementType( game.data.AIMovementCond_Record self );CName MoveLocomotionAction()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "MoveLocomotionAction", (AIMovementCond_Record_MoveLocomotionAction x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_MoveLocomotionAction( game.data.AIMovementCond_Record self );CName OffMeshLinkType()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "OffMeshLinkType", (AIMovementCond_Record_OffMeshLinkType x) => { return re.Hooks.CallOriginal<re.msgpack.CName>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_OffMeshLinkType( game.data.AIMovementCond_Record self );Vector3 SpatialHintMults()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "SpatialHintMults", (AIMovementCond_Record_SpatialHintMults x) => { return re.Hooks.CallOriginal<re.msgpack.Vector3>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_SpatialHintMults( game.data.AIMovementCond_Record self );Vector2 Slope()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "Slope", (AIMovementCond_Record_Slope x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_Slope( game.data.AIMovementCond_Record self );Vector2 DistanceToDestination()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "DistanceToDestination", (AIMovementCond_Record_DistanceToDestination x) => { return re.Hooks.CallOriginal<re.msgpack.Vector2>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_DistanceToDestination( game.data.AIMovementCond_Record self );int ConstrainedByRestrictedArea()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "ConstrainedByRestrictedArea", (AIMovementCond_Record_ConstrainedByRestrictedArea x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_ConstrainedByRestrictedArea( game.data.AIMovementCond_Record self );int LineOfSightFailed()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "LineOfSightFailed", (AIMovementCond_Record_LineOfSightFailed x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_LineOfSightFailed( game.data.AIMovementCond_Record self );int IsUsingOffMeshLink()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "IsUsingOffMeshLink", (AIMovementCond_Record_IsUsingOffMeshLink x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_IsUsingOffMeshLink( game.data.AIMovementCond_Record self );int IsPauseByDynamicCollision()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "IsPauseByDynamicCollision", (AIMovementCond_Record_IsPauseByDynamicCollision x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_IsPauseByDynamicCollision( game.data.AIMovementCond_Record self );int PathFindingFailed()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "PathFindingFailed", (AIMovementCond_Record_PathFindingFailed x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_PathFindingFailed( game.data.AIMovementCond_Record self );int IsEvaluated()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "IsEvaluated", (AIMovementCond_Record_IsEvaluated x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_IsEvaluated( game.data.AIMovementCond_Record self );int IsMoving()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "IsMoving", (AIMovementCond_Record_IsMoving x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_IsMoving( game.data.AIMovementCond_Record self );int IsDestinationCalculated()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "IsDestinationCalculated", (AIMovementCond_Record_IsDestinationCalculated x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_IsDestinationCalculated( game.data.AIMovementCond_Record self );int IsDestinationChanged()RTTIre.Hooks.Place( "gamedataAIMovementCond_Record", "IsDestinationChanged", (AIMovementCond_Record_IsDestinationChanged x) => { return re.Hooks.CallOriginal<re.msgpack.Int>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovementCond_Record_IsDestinationChanged( game.data.AIMovementCond_Record self );