class game.data
AIMovingInCirclesCond_Record
game.data.AIMovingInCirclesCond_Record
- 0 properties
- 4 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAIMovingInCirclesCond_Record", "TargetHandle", (AIMovingInCirclesCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovingInCirclesCond_Record_TargetHandle( game.data.AIMovingInCirclesCond_Record self );float Range()RTTIre.Hooks.Place( "gamedataAIMovingInCirclesCond_Record", "Range", (AIMovingInCirclesCond_Record_Range x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovingInCirclesCond_Record_Range( game.data.AIMovingInCirclesCond_Record self );float Time()RTTIre.Hooks.Place( "gamedataAIMovingInCirclesCond_Record", "Time", (AIMovingInCirclesCond_Record_Time x) => { return re.Hooks.CallOriginal<re.msgpack.Float>(); } ); [Msgpack.Gen] public readonly partial record struct AIMovingInCirclesCond_Record_Time( game.data.AIMovingInCirclesCond_Record self );