AIMovingInCirclesCond_Record class
game.data.AIMovingInCirclesCond_Record
Inheritance
Base: game.data.AIActionSubCondition_Record
Derived
None.
Properties
None.
Functions
WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIfloat Range()RTTIfloat Time()RTTI