class game.data
AINPCRarityCond_Record
game.data.AINPCRarityCond_Record
- 0 properties
- 3 functions
Extends game.data.AIActionSubCondition_Record game.data.TweakDBRecord IScriptable ISerializable
Properties
None.
Functions
string Rarity()RTTIre.Hooks.Place( "gamedataAINPCRarityCond_Record", "Rarity", (AINPCRarityCond_Record_Rarity x) => { return re.Hooks.CallOriginal<re.msgpack.Str>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCRarityCond_Record_Rarity( game.data.AINPCRarityCond_Record self );WeakHandle<game.data.AIActionTarget_Record> Target()RTTIgame.data.AIActionTarget_Record? TargetHandle()RTTIre.Hooks.Place( "gamedataAINPCRarityCond_Record", "TargetHandle", (AINPCRarityCond_Record_TargetHandle x) => { return re.Hooks.CallOriginal<re.msgpack.game.data.AIActionTarget_Record>(); } ); [Msgpack.Gen] public readonly partial record struct AINPCRarityCond_Record_TargetHandle( game.data.AINPCRarityCond_Record self );